#include "defs/common.txt"
#include "defs/BP/common.cpp"

Map BP_Actor_Map
{
    className                   "kexActor"
	flags.noDamage              TRUE
	flags.allowTracking         FALSE
    placeable                   FALSE
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Maps::ScriptMap"
	End_Component
}
