desiredLevel = "levels/BP/Start.map"
gameObjectTID = 2
type = 100
bTargetCentered = 0
bPlayerCentered = 0
bSkippable = 0
bSendPlayerBack = 0
beginTime = 0.000000
endTime = 0.000000
drawDistance = 0.000000
letterboxRatio = 2000.000000
overrideSound = 0
overrideMusic = 0

data =
{
    fades =
    {
        { 0.000000 0.000000 0.000000 0.000000 } 0.000000
        { 0.000000 0.000000 0.000000 1.000000 } 4.000000
    }
    events =
    {
		{ 0 100000 } 0.001000 //New game start
		//{ 0 100002 } 0.001000 //play music
		//{ 0 100001 } 0.001000 //failed audio
    }
    fov =
    {
        { 90.000000 } 0.010000
    }
}
