#include "defs/common.txt"
#include "defs/BP/Common.txt"

Barrel1 kActor_Barrel1
{
    className                   "kexActor"
    placeable                   TRUE
    flags.allowTracking         FALSE
    health 5
    initialScale              "0.75 0.75 0.75"

    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Destructible_Object_0352.skinnedmesh"
        anim                  "anims/Destructible_Object_0352.anim"
    End_Component
	
	Begin_Component "kexWorldComponent"
        radius                30.179999
        wallRadius            0.000000
        height                102.399994
        deadHeight            0.000000
        heightOffset          0.000000
    End_Component
	
    Begin_Component "kexScriptComponent"
        scriptClass             "BP::Actors::Barrel"
    End_Component
}

Barrel2 kActor_Barrel2
{
    className                   "kexActor"
    placeable                   TRUE
    flags.allowTracking         FALSE
    health 5
    initialScale              	"0.75 0.75 0.75"
	BP_RenderActor				kActor_Barrel2Render
	BP_RenderOffset				"42.0 -25.0 0.0"
				
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Destructible_Object_0352.skinnedmesh"
        anim                  "anims/Destructible_Object_0352.anim"
    End_Component
	
	Begin_Component "kexWorldComponent"
        radius                30.179999
        wallRadius            0.000000
        height                102.399994
        deadHeight            0.000000
        heightOffset          0.000000
    End_Component
	
    Begin_Component "kexScriptComponent"
        scriptClass             "BP::Actors::Barrel"
    End_Component
}

Barrel2Render kActor_Barrel2Render
{
    className                   "kexActor"
    placeable                   FALSE
    flags.allowTracking         FALSE
    initialScale              "0.7 0.7 0.7"

    Begin_Component "kexStaticMeshComponent"
        mesh                  "models/n64/model0003.staticmesh"
    End_Component
}

Barrel3 kActor_Barrel3
{
    className                   "kexActor"
    placeable                   TRUE
    flags.allowTracking         FALSE
    health 5
    initialScale              "0.5 0.5 0.5"

    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Destructible_Object_0358.skinnedmesh"
        anim                  "anims/Destructible_Object_0358.anim"
    End_Component
	
	Begin_Component "kexWorldComponent"
        radius                92.159996
        wallRadius            0.000000
        height                66.559998
        deadHeight            0.000000
        heightOffset          0.000000
    End_Component
	
    Begin_Component "kexScriptComponent"
        scriptClass             "BP::Actors::Barrel"
    End_Component
}

