#include "defs/common.txt"
#include "defs/BP/Common.txt"

Endtrail kActor_BOT_Endtrail
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Endtrail_0100.skinnedmesh"
        anim                  "anims/Endtrail_0100.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                122.879997
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
}
