namespace BP
{
	namespace Ailments
	{
		class Haste : Ailment
		{
			//------------------------------------------------------------------------------------------------------------------------
			Haste()
			{
				super();
				type = TYPE_HASTE;
			}
			//------------------------------------------------------------------------------------------------------------------------
			float SpeedBonus() { return 0.125f; }
			//------------------------------------------------------------------------------------------------------------------------
			void OnActiveTick() override
			{
				BP::LocalPlayer::ScreenFlash(red: 128.0f, blue: 128.0f, alpha: 128.0f, sustainTime: 15.0f, decayTime: 15.0f);
			}
			//------------------------------------------------------------------------------------------------------------------------
		};
	}
}
