namespace BP
{
	class DifficultyCheck : ScriptObject
	{
		kActor @self;
		//------------------------------------------------------------------------------------------------------------------------
		DifficultyCheck(kActor @actor)
		{
			@self = actor;
		}
		//------------------------------------------------------------------------------------------------------------------------
		void OnSpawn()
		{
			int difficulty;
			self.Definition().GetInt("difficulty", difficulty);
			BP::Game::difficulty = difficulty;
			self.Remove();
		}
		//------------------------------------------------------------------------------------------------------------------------
	};
}
