namespace BP
{
	namespace UI
	{
		class ScriptElement : BP::ScriptActor
		{
			//------------------------------------------------------------------------------------------------------------------------
			ScriptElement(kActor@ actor)
			{
				super(@actor);
			}
			//------------------------------------------------------------------------------------------------------------------------
			void BP_OnDeserializeStart() override
			{
				self.Remove();
			}
			//------------------------------------------------------------------------------------------------------------------------
		};
	}
}
