namespace BP
{
	namespace Weapon
	{
		class RaptorClaws : ScriptWeapon
		{   
			//------------------------------------------------------------------------------------------------------------------------
			RaptorClaws(kWeapon @actor)
			{
				id = kWpn_RaptorClaws;
				super(actor);
			}
			//------------------------------------------------------------------------------------------------------------------------
			void OnBeginFire(void) override
			{
				ScriptWeapon::OnBeginFire();
				self.PlaySound(631); //Raptor Attack
			}
			//------------------------------------------------------------------------------------------------------------------------
		};
	}
}
