#include "scripts/common.txt"
#include "scripts/BP_common.txt"

class BP_DeadEnemy : ScriptObject
{
    kActor @self;
	//------------------------------------------------------------------------------------------------------------------------
    BP_DeadEnemy(kActor @actor)
	{
        @self = actor;
    }
	//------------------------------------------------------------------------------------------------------------------------
	void OnBeginLevel()
    {
		self.AnimState().Set(anim_aiDeathStand, 8.0f, ANF_ROOTMOTION);
		self.AnimState().SetLastFrame();
	}
	//------------------------------------------------------------------------------------------------------------------------
    void OnTick()
	{
    }
	//------------------------------------------------------------------------------------------------------------------------
    void OnSpawn()
	{
    }
	//------------------------------------------------------------------------------------------------------------------------
}
