#include "scripts/common.txt"
#include "scripts/BP_common.txt"
#include "scripts/BP_MapCommon.txt"

//Tag IDs
//1000: Start Warp
//1001: 
//1002: 

kActor@ space;
float spin; //in rads
//------------------------------------------------------------------------------------------------------------------------
// Start Map
//------------------------------------------------------------------------------------------------------------------------
$script 0
{
	StartMap();
	@space = World.GetActorByTID(1001);
	Game.CallDelayedMapScript(1, instigator, 0); //Update Map
}
//------------------------------------------------------------------------------------------------------------------------
// Update Map
//------------------------------------------------------------------------------------------------------------------------
$script 1
{
	TickMap();
	// kActor@ pActor = Player.Actor().CastToActor();
	// pActor.Pitch() = 0.0f;
	// pActor.Roll() = 0.0f;
	spin += Math::Deg2Rad(0.5f);
	space.RenderModel().SetRotationOffset(0, spin, 0.0f, 1.0f, 0.0f);
	$restart;
}
//------------------------------------------------------------------------------------------------------------------------
