#include "scripts/common.txt"
#include "scripts/BP_common.txt"

class BP_PickupDefense : BP_Pickup
{
	//------------------------------------------------------------------------------------------------------------------------
    BP_PickupDefense(kActor @actor)
	{
        super(@actor);
		self.RunFxEvent("DefenseTalisman");
    }
	//------------------------------------------------------------------------------------------------------------------------
	void OnPickup() override
	{
		Game.PlaySound("sounds/shaders/generic_4_non_weapon_pickup.ksnd");
		Game.PlaySound("sounds/shaders/pickupDefense.ksnd");
		Game.PrintLine(LTKey(6), 0);
		SetPlayerDefense(GetPlayerDefense() + 0.04f);
		SetDefensePickups(GetDefensePickups() + 1);
		self.MarkPersistentBit(false);
		self.Remove();
		Game.CallDelayedMapScript(CoyotePickupScriptID, Player.Actor().CastToActor(), 0);
	}
	//------------------------------------------------------------------------------------------------------------------------
}
