#include "scripts/common.txt"
#include "scripts/BP_common.txt"
#include "scripts/BP_MapCommon.txt"

//Tag IDs
//1000: Start Warp
//2000: Checkpoint 1
//1002: Pillar 1
//1003: Pillar 2
//1004: Door 1 + button
//1005: Pillars For Door 1 + button
//1006: Pillars For Statue + button + enemies
//1007: Purlin Wall 1
//1008: Pillar 3
//1009: From Next Map Warp
//1010: Enemies Fall Down
//1011: 

//------------------------------------------------------------------------------------------------------------------------
// Start Map
//------------------------------------------------------------------------------------------------------------------------
$script 0
{
	StartMap();
	Game.CallDelayedMapScript(1, instigator, 0); //Update Map	
}
//------------------------------------------------------------------------------------------------------------------------
// Update Map
//------------------------------------------------------------------------------------------------------------------------
$script 1
{
	TickMap();
	$restart;
}
//------------------------------------------------------------------------------------------------------------------------
