#include "scripts/common.txt"
#include "scripts/BP_common.txt"
#include "scripts/BP_MapCommon.txt"

//Tag IDs
//1000: Start Warp
//1001: 

kActor@ dummy;
//------------------------------------------------------------------------------------------------------------------------
// Start Map
//------------------------------------------------------------------------------------------------------------------------
$script 0
{
	StartMap();
	
	@dummy = World.GetActorByTID(1001);
	dummy.AnimState().Set(anim_player_idle, 5.5f, ANF_LOOP|ANF_ROOTMOTION);
	dummy.ModelVariation() = 1;
	kRenderModel @model = dummy.RenderModel();
	model.SetVisibility(9, false); //loincloth front center
	model.SetVisibility(10, false); //loincloth front lower
	model.SetVisibility(11, false); //loincloth back center
	model.SetVisibility(12, false); //loincloth back lower
	
	model.SetTexture(0, 1); //lower body textures
	model.SetTexture(1, 1); //left upper leg
	model.SetTexture(2, 2); //left lower leg
	model.SetTexture(3, 1); //left foot back
	model.SetTexture(4, 1); //left foot front
	model.SetTexture(5, 1); //right upper leg
	model.SetTexture(6, 2); //right lower leg
	model.SetTexture(7, 1); //right foot back
	model.SetTexture(8, 1); //right foot front
	model.SetTexture(9, 1); //loincloth front center
	model.SetTexture(10, 1); //loincloth front lower
	model.SetTexture(11, 1); //loincloth back center
	model.SetTexture(12, 1); //loincloth back lower
	model.SetTexture(13, 1); //upper body
	model.SetTexture(14, 2); //left shoulder
	model.SetTexture(15, 1); //left upper arm
	model.SetTexture(16, 1); //left lower arm
	model.SetTexture(17, 1); //left hand
	model.SetTexture(18, 2); //right shoulder
	model.SetTexture(19, 1); //right upper arm
	model.SetTexture(20, 1); //right lower arm
	model.SetTexture(21, 1); //right hand
	model.SetTexture(22, 1); //neck textures
	model.SetTexture(23, 1); //head textures
	model.SetTexture(24, 2); //gold pin for left and center feathers
	model.SetTexture(25, 1); //center feather
	model.SetTexture(26, 1); //left feather
	model.SetTexture(27, 2); //gold pin for right feather
	model.SetTexture(28, 1); //right feather
	model.SetTexture(29, 2); //right gold pin dread lock
	model.SetTexture(30, 1); //right dreadlock
	model.SetTexture(31, 1); //right dreadlock
	model.SetTexture(32, 1); //right dreadlock
	model.SetTexture(33, 1); //right dreadlock
	model.SetTexture(34, 2); //left gold pin dread lock
	model.SetTexture(35, 1); //left dreadlock
	model.SetTexture(36, 1); //left dreadlock
	model.SetTexture(37, 1); //left dreadlock
	model.SetTexture(38, 1); //left dreadlock

	
	Game.CallDelayedMapScript(1, instigator, 0); //Update Map	
}
//------------------------------------------------------------------------------------------------------------------------
// Update Map
//------------------------------------------------------------------------------------------------------------------------
$script 1
{
	TickMap();
	PlayWavMusic("music_flight.ksnd");
	$restart;
}
//------------------------------------------------------------------------------------------------------------------------
