#include "scripts/common.txt"
#include "scripts/BP_common.txt"

class BP_PickupSpeed : BP_Pickup
{
	//------------------------------------------------------------------------------------------------------------------------
    BP_PickupSpeed(kActor @actor)
	{
        super(@actor);
		self.RunFxEvent("SpeedTalisman");
    }
	//------------------------------------------------------------------------------------------------------------------------
	void OnPickup() override
	{
		Game.PlaySound("sounds/shaders/generic_4_non_weapon_pickup.ksnd");
		Game.PlaySound("sounds/shaders/pickupSpeed.ksnd");
		Game.PrintLine(LTKey(5), 0);
		SetPlayerSpeed(GetPlayerSpeed() + 0.03f);
		SetSpeedPickups(GetSpeedPickups() + 1);
		self.MarkPersistentBit(false);
		self.Remove();
		Game.CallDelayedMapScript(CougarPickupScriptID, Player.Actor().CastToActor(), 0);
	}
	//------------------------------------------------------------------------------------------------------------------------
}
