desiredLevel = "levels/Light_Oblivion.map"
type = 0
bTargetCentered = 0
bPlayerCentered = 0
bSkippable = 0
bSendPlayerBack = 0
beginTime = 0.000000
endTime = 0.000000
drawDistance = 0.000000
letterboxRatio = 2.200000
overrideSound = 0
overrideMusic = 0

data =
{
    fades =
    {

    }
    events =
    {
    }
    fov =
    {
    }
}
