#include "defs/common.txt"
#include "defs/BP/common.cpp"

Generic BP_Actor_EventListener { className "kexActor" flags.noDamage TRUE flags.allowTracking FALSE placeable TRUE Begin_Component "kexRenderSpriteComponent" material "materials/editor/mat_editor_icons/editor_icon_action" End_Component Begin_Component "kexScriptComponent"
scriptClass "BP::EventListener" End_Component }
