#include "defs/common.txt"
#include "defs/BP/common.cpp"

World BP_Actor_WorldPoint
{
    className                 "kexActor"
    placeable                 TRUE
	flags.allowTracking		  FALSE
	flags.noDamage            TRUE
	Begin_Component "kexRenderSpriteComponent"
        material                "materials/editor/mat_editor_icons/editor_icon_path_point"
    End_Component
	Begin_Component "kexWorldComponent"
        bNonSolid             TRUE
    End_Component
}
