texture "sprites/fx004.png"

// working\textures\fx\fx4\tex0875_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx4\tex0875_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx4\tex0875_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx4\tex0875_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx4\tex0875_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx4\tex0875_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx4\tex0875_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx4\tex0875_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx4\tex0875_08.png
sprite 8 512 0 64 64

// working\textures\fx\fx4\tex0875_09.png
sprite 9 576 0 64 64

// working\textures\fx\fx4\tex0875_10.png
sprite 10 640 0 64 64

// working\textures\fx\fx4\tex0875_11.png
sprite 11 704 0 64 64

// working\textures\fx\fx4\tex0875_12.png
sprite 12 768 0 64 64

// working\textures\fx\fx4\tex0875_13.png
sprite 13 832 0 64 64

// working\textures\fx\fx4\tex0875_14.png
sprite 14 896 0 64 64

// working\textures\fx\fx4\tex0875_15.png
sprite 15 960 0 64 64

// working\textures\fx\fx4\tex0875_16.png
sprite 16 0 64 64 64

// working\textures\fx\fx4\tex0875_17.png
sprite 17 64 64 64 64

// working\textures\fx\fx4\tex0875_18.png
sprite 18 128 64 64 64

