texture "sprites/fx015.png"

// working\textures\fx\fx15\tex0886_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx15\tex0886_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx15\tex0886_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx15\tex0886_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx15\tex0886_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx15\tex0886_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx15\tex0886_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx15\tex0886_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx15\tex0886_08.png
sprite 8 0 64 64 64

// working\textures\fx\fx15\tex0886_09.png
sprite 9 64 64 64 64

// working\textures\fx\fx15\tex0886_10.png
sprite 10 128 64 64 64

// working\textures\fx\fx15\tex0886_11.png
sprite 11 192 64 64 64

// working\textures\fx\fx15\tex0886_12.png
sprite 12 256 64 64 64

// working\textures\fx\fx15\tex0886_13.png
sprite 13 320 64 64 64

// working\textures\fx\fx15\tex0886_14.png
sprite 14 384 64 64 64

