texture "sprites/fx017.png"

// working\textures\fx\fx17\tex0888_00.png
sprite 0 0 0 32 32

// working\textures\fx\fx17\tex0888_01.png
sprite 1 32 0 32 32

// working\textures\fx\fx17\tex0888_02.png
sprite 2 64 0 32 32

// working\textures\fx\fx17\tex0888_03.png
sprite 3 96 0 32 32

// working\textures\fx\fx17\tex0888_04.png
sprite 4 128 0 32 32

// working\textures\fx\fx17\tex0888_05.png
sprite 5 160 0 32 32

// working\textures\fx\fx17\tex0888_06.png
sprite 6 192 0 32 32

// working\textures\fx\fx17\tex0888_07.png
sprite 7 224 0 32 32

// working\textures\fx\fx17\tex0888_08.png
sprite 8 256 0 32 32

// working\textures\fx\fx17\tex0888_09.png
sprite 9 288 0 32 32

// working\textures\fx\fx17\tex0888_10.png
sprite 10 320 0 32 32

// working\textures\fx\fx17\tex0888_11.png
sprite 11 352 0 32 32

// working\textures\fx\fx17\tex0888_12.png
sprite 12 384 0 32 32

// working\textures\fx\fx17\tex0888_13.png
sprite 13 416 0 32 32

// working\textures\fx\fx17\tex0888_14.png
sprite 14 448 0 32 32

// working\textures\fx\fx17\tex0888_15.png
sprite 15 480 0 32 32

// working\textures\fx\fx17\tex0888_16.png
sprite 16 0 32 32 32

// working\textures\fx\fx17\tex0888_17.png
sprite 17 32 32 32 32

// working\textures\fx\fx17\tex0888_18.png
sprite 18 64 32 32 32

// working\textures\fx\fx17\tex0888_19.png
sprite 19 96 32 32 32

// working\textures\fx\fx17\tex0888_20.png
sprite 20 128 32 32 32

// working\textures\fx\fx17\tex0888_21.png
sprite 21 160 32 32 32

// working\textures\fx\fx17\tex0888_22.png
sprite 22 192 32 32 32

// working\textures\fx\fx17\tex0888_23.png
sprite 23 224 32 32 32

// working\textures\fx\fx17\tex0888_24.png
sprite 24 256 32 32 32

// working\textures\fx\fx17\tex0888_25.png
sprite 25 288 32 32 32

// working\textures\fx\fx17\tex0888_26.png
sprite 26 320 32 32 32

// working\textures\fx\fx17\tex0888_27.png
sprite 27 352 32 32 32

// working\textures\fx\fx17\tex0888_28.png
sprite 28 384 32 32 32

