texture "sprites/fx022.png"

// working\textures\fx\fx22\tex0893_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx22\tex0893_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx22\tex0893_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx22\tex0893_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx22\tex0893_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx22\tex0893_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx22\tex0893_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx22\tex0893_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx22\tex0893_08.png
sprite 8 0 64 64 64

// working\textures\fx\fx22\tex0893_09.png
sprite 9 64 64 64 64

