texture "sprites/fx031.png"

// working\textures\fx\fx31\tex0902_00.png
sprite 0 0 0 32 32

// working\textures\fx\fx31\tex0902_01.png
sprite 1 32 0 32 32

// working\textures\fx\fx31\tex0902_02.png
sprite 2 64 0 32 32

// working\textures\fx\fx31\tex0902_03.png
sprite 3 96 0 32 32

// working\textures\fx\fx31\tex0902_04.png
sprite 4 128 0 32 32

// working\textures\fx\fx31\tex0902_05.png
sprite 5 160 0 32 32

// working\textures\fx\fx31\tex0902_06.png
sprite 6 192 0 32 32

// working\textures\fx\fx31\tex0902_07.png
sprite 7 224 0 32 32

// working\textures\fx\fx31\tex0902_08.png
sprite 8 256 0 32 32

// working\textures\fx\fx31\tex0902_09.png
sprite 9 288 0 32 32

// working\textures\fx\fx31\tex0902_10.png
sprite 10 320 0 32 32

// working\textures\fx\fx31\tex0902_11.png
sprite 11 352 0 32 32

// working\textures\fx\fx31\tex0902_12.png
sprite 12 384 0 32 32

// working\textures\fx\fx31\tex0902_13.png
sprite 13 416 0 32 32

// working\textures\fx\fx31\tex0902_14.png
sprite 14 448 0 32 32

// working\textures\fx\fx31\tex0902_15.png
sprite 15 480 0 32 32

// working\textures\fx\fx31\tex0902_16.png
sprite 16 0 32 32 32

// working\textures\fx\fx31\tex0902_17.png
sprite 17 32 32 32 32

// working\textures\fx\fx31\tex0902_18.png
sprite 18 64 32 32 32

// working\textures\fx\fx31\tex0902_19.png
sprite 19 96 32 32 32

