texture "sprites/fx032.png"

// working\textures\fx\fx32\tex0903_00.png
sprite 0 0 0 32 32

// working\textures\fx\fx32\tex0903_01.png
sprite 1 32 0 32 32

// working\textures\fx\fx32\tex0903_02.png
sprite 2 64 0 32 32

// working\textures\fx\fx32\tex0903_03.png
sprite 3 96 0 32 32

// working\textures\fx\fx32\tex0903_04.png
sprite 4 128 0 32 32

// working\textures\fx\fx32\tex0903_05.png
sprite 5 160 0 32 32

// working\textures\fx\fx32\tex0903_06.png
sprite 6 192 0 32 32

// working\textures\fx\fx32\tex0903_07.png
sprite 7 224 0 32 32

// working\textures\fx\fx32\tex0903_08.png
sprite 8 0 32 32 32

// working\textures\fx\fx32\tex0903_09.png
sprite 9 32 32 32 32

