texture "sprites/fx048.png"

// working\textures\fx\fx48\tex0919_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx48\tex0919_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx48\tex0919_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx48\tex0919_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx48\tex0919_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx48\tex0919_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx48\tex0919_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx48\tex0919_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx48\tex0919_08.png
sprite 8 0 64 64 64

// working\textures\fx\fx48\tex0919_09.png
sprite 9 64 64 64 64

// working\textures\fx\fx48\tex0919_10.png
sprite 10 128 64 64 64

// working\textures\fx\fx48\tex0919_11.png
sprite 11 192 64 64 64

