texture "sprites/fx050.png"

// working\textures\fx\fx51\tex0921_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx51\tex0921_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx51\tex0921_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx51\tex0921_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx51\tex0921_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx51\tex0921_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx51\tex0921_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx51\tex0921_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx51\tex0921_08.png
sprite 8 512 0 64 64

// working\textures\fx\fx51\tex0921_09.png
sprite 9 576 0 64 64

// working\textures\fx\fx51\tex0921_10.png
sprite 10 640 0 64 64

// working\textures\fx\fx51\tex0921_11.png
sprite 11 704 0 64 64

// working\textures\fx\fx51\tex0921_12.png
sprite 12 768 0 64 64

// working\textures\fx\fx51\tex0921_13.png
sprite 13 832 0 64 64

// working\textures\fx\fx51\tex0921_14.png
sprite 14 896 0 64 64

// working\textures\fx\fx51\tex0921_15.png
sprite 15 960 0 64 64

// working\textures\fx\fx51\tex0921_16.png
sprite 16 0 64 64 64

// working\textures\fx\fx51\tex0921_17.png
sprite 17 64 64 64 64

// working\textures\fx\fx51\tex0921_18.png
sprite 18 128 64 64 64

// working\textures\fx\fx51\tex0921_19.png
sprite 19 192 64 64 64

