texture "sprites/fx057.png"

// working\textures\fx\fx58\tex0928_00.png
sprite 0 0 0 32 32

// working\textures\fx\fx58\tex0928_01.png
sprite 1 32 0 32 32

// working\textures\fx\fx58\tex0928_02.png
sprite 2 64 0 32 32

// working\textures\fx\fx58\tex0928_03.png
sprite 3 96 0 32 32

// working\textures\fx\fx58\tex0928_04.png
sprite 4 128 0 32 32

// working\textures\fx\fx58\tex0928_05.png
sprite 5 160 0 32 32

// working\textures\fx\fx58\tex0928_06.png
sprite 6 192 0 32 32

// working\textures\fx\fx58\tex0928_07.png
sprite 7 224 0 32 32

// working\textures\fx\fx58\tex0928_08.png
sprite 8 0 32 32 32

// working\textures\fx\fx58\tex0928_09.png
sprite 9 32 32 32 32

// working\textures\fx\fx58\tex0928_10.png
sprite 10 64 32 32 32

// working\textures\fx\fx58\tex0928_11.png
sprite 11 96 32 32 32

// working\textures\fx\fx58\tex0928_12.png
sprite 12 128 32 32 32

// working\textures\fx\fx58\tex0928_13.png
sprite 13 160 32 32 32

// working\textures\fx\fx58\tex0928_14.png
sprite 14 192 32 32 32

