texture "sprites/fx091.png"

// working\textures\fx\fx92\tex0962_00.png
sprite 0 0 0 64 64

// working\textures\fx\fx92\tex0962_01.png
sprite 1 64 0 64 64

// working\textures\fx\fx92\tex0962_02.png
sprite 2 128 0 64 64

// working\textures\fx\fx92\tex0962_03.png
sprite 3 192 0 64 64

// working\textures\fx\fx92\tex0962_04.png
sprite 4 256 0 64 64

// working\textures\fx\fx92\tex0962_05.png
sprite 5 320 0 64 64

// working\textures\fx\fx92\tex0962_06.png
sprite 6 384 0 64 64

// working\textures\fx\fx92\tex0962_07.png
sprite 7 448 0 64 64

// working\textures\fx\fx92\tex0962_08.png
sprite 8 0 64 64 64

// working\textures\fx\fx92\tex0962_09.png
sprite 9 64 64 64 64

// working\textures\fx\fx92\tex0962_10.png
sprite 10 128 64 64 64

// working\textures\fx\fx92\tex0962_11.png
sprite 11 192 64 64 64

// working\textures\fx\fx92\tex0962_12.png
sprite 12 256 64 64 64

// working\textures\fx\fx92\tex0962_13.png
sprite 13 320 64 64 64

// working\textures\fx\fx92\tex0962_14.png
sprite 14 384 64 64 64

// working\textures\fx\fx92\tex0962_15.png
sprite 15 448 64 64 64

