#include "defs/common.txt"
#include "defs/BP/common.cpp"

//-----------------------------------------------------------------------------
//
// GAME START
//
//-----------------------------------------------------------------------------

Level kLevel_AcclaimLogo    { saturation_color "0.0 0.0 0.0"  saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Acclaim_logo.map" startCinema "cinemas/acclaimlogo.txt" }
Level kLevel_Iggy           { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(0)_IGGY.map" startCinema "cinemas/IGGY-intro.txt" }
Level kLevel_HubCinemaic    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_hubportal.map" }

Level BP_Level_Start { bEnableBloom FALSE saturation_color "0.0 0.0 0.0"  saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/BP/Start.map"}

//-----------------------------------------------------------------------------
//
// CINEMATICS
//
//-----------------------------------------------------------------------------

Level 5 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-harbor.map" }
Level 6 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-marsh.map" }
Level 7 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-cave.map" }
Level 8 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-hive.map" }
Level 9 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-city.map" }
Level 12 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_A.map" }
Level 13 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_C.map" }
Level 14 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_D.map" }
Level 15 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_F.map" }
Level 16 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_J.map" }
Level 17 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_totem.map" }
Level 18 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_A.map" }
Level 19 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_B.map" }
Level 20 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_D.map" }
Level 21 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_G.map" }
Level 22 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_H.map" }
Level 23 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_K.map" }
Level 24 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_totem.map" }
Level 25 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_A.map" }
Level 26 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_B.map" }
Level 27 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_E.map" }
Level 28 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_F.map" }
Level 29 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_I.map" }
Level 30 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_J.map" }
Level 31 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_top.map" }
Level 32 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_totem.map" }
Level 33 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_A.map" }
Level 34 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_dinosoid.map" }
Level 35 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_totem.map" }
Level 36 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_grave.map" }
Level 37 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_Oblivion1a(1).map" }
Level 38 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinemaOblivion1b(2).map" }
Level 39 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinemaOblivion1c(5).map" }
Level 40 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinemaOblivion2(6).map" }
Level kLevel_AdonOblivion { bEnableBloom FALSE saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_ADONBLIVION1.map" }
Level 42 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_ADONBLIVION2.map" }
Level 45 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(1)_cin1_A.map" }
Level 46 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(2)_cin1_B.map" }
Level kLevel_Level1Intro_2 { bEnableBloom FALSE saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(3)_cin1_C.map" }
Level 48 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(4)_cin1_D.map" }
Level 49 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(5)_cin_totem.map" }
Level kLevel_Level1Intro_1 { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(6)_cin_adon.map" }
Level 136 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_B.map" }
Level 137 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_C.map" }
Level 138 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_E.map" }
Level 139 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_G.map" }
Level 140 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_H.map" }
Level 141 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_I.map" }
Level 142 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_J.map" }
Level kLevel_Regeneration { bEnableBloom FALSE saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Regeneration.map" }

//-----------------------------------------------------------------------------
//
// MAIN HUB
//
//-----------------------------------------------------------------------------

Level kLevel_Hub { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/HUB.map" }
Level kLevel_PrimagenBoss { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 maxSoundDistance 8192.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Primagen_Boss.map" }
Level kLevel_PrimagenCinematic { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 maxSoundDistance 8192.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_primagen.map" }
Level kLevel_EndingB { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_END_1b.map" }
Level kLevel_Ending { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_END_1a2credits.map" }
Level kLevel_SaveHub { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Adon_SavePortal.map" }

//-----------------------------------------------------------------------------
//
// MULTIPLAYER MAPS
//
//-----------------------------------------------------------------------------

Level klevel_MP_City4    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/city-4.map" levelName "(PC) City4" }
Level kLevel_MP_City5    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/city-5.map" levelName "(PC) City5" }
Level kLevel_MP_Marshes5 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/Marshes-5.map" levelName "(PC) Marshes5" }
Level kLevel_MP_Harbor9 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 6000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/Harbor-9.map" levelName "(PC) Harbor9" }

Level kLevel_MP_Experimentata { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Experimentata__(1).map" levelName "(N64) Experimentata" }
Level kLevel_MP_Moonlit_Mayhem { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Moonlit_Mayhem_(2).map" levelName "(N64) Moonlit Mayhem" }
Level kLevel_MP_Endangered_species { bEnableBloom FALSE saturation_color "0.0 0.0 0.1" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Endangered_species_(3).map" levelName "(N64) Endangered Species" }
Level kLevel_MP_Vulcans_Forge { bEnableBloom FALSE saturation_color "0.01 0.0 0.0" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Vulcan's_Forge_(4).map" levelName "(N64) Vulcan's Forge" }
Level kLevel_MP_H_2_Whoa { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/H_2_Whoa!_(8).map" levelName "(N64) H2 Whoa!" }
Level kLevel_MP_Escheria { bEnableBloom FALSE saturation_color "0.01 0.0 0.0" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Escheria_(9).map" levelName "(N64) Escheria" }
Level kLevel_MP_Mosh_crypt { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Mosh_crypt_(10).map" levelName "(N64) Mosh Crypt" }
Level kLevel_MP_Crazy_Eight { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Crazy_Eight_(12).map" levelName "(N64) Crazy Eight" }
Level kLevel_MP_Bullseye { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Bullseye_(13).map" levelName "(N64) Bullseye" }

Level kLevel_MP_Cavern1 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/Cavern-1.map" levelName "Caverns" }
Level kLevel_MP_OblivionDM { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/OblivionDM.map" levelName "Lair of Oblivion" }

//-----------------------------------------------------------------------------
//
// PORT OF ADIA
//
//-----------------------------------------------------------------------------

Level kLevel_PortOfAdia_1     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_1.map" }
Level kLevel_PortOfAdia_2     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_2.map" }
Level kLevel_PortOfAdia_3     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_3.map" }
Level kLevel_PortOfAdia_4     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_4.map" }
Level kLevel_PortOfAdia_5     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_5.map" }
Level kLevel_PortOfAdia_6     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_6.map" }
Level kLevel_PortOfAdia_7     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_7.map" }
Level kLevel_PortOfAdia_8     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_8.map" }
Level kLevel_PortOfAdia_9     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_9.map" }
Level kLevel_PortOfAdia_T     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Talisman.map" }
Level kLevel_PortOfAdia_OBL   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Oblivion.map" }
Level kLevel_PortOfAdia_Totem { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 11999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Totem.map" }

//-----------------------------------------------------------------------------
//
// RIVER OF SOULS
//
//-----------------------------------------------------------------------------

Level kLevel_RiverOfSouls_1     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_1.map" }
Level kLevel_RiverOfSouls_2     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_2.map" }
Level kLevel_RiverOfSouls_3     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_3.map" }
Level kLevel_RiverOfSouls_4     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_4.map" }
Level kLevel_RiverOfSouls_5     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_5.map" }
Level kLevel_RiverOfSouls_6     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_6.map" }
Level kLevel_RiverOfSouls_7     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_7.map" }
Level kLevel_RiverOfSouls_8     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_8.map" }
Level kLevel_RiverOfSouls_9     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_9.map" }
Level kLevel_RiverOfSouls_10    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_10.map" }
Level kLevel_RiverOfSouls_11    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_11.map" }
Level kLevel_RiverOfSouls_T     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/River_Talisman.map" }
Level kLevel_RiverOfSouls_OBL   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/River_Oblivion.map" }
Level kLevel_RiverOfSouls_Totem { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 12999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/River_Totem.map" }

//-----------------------------------------------------------------------------
//
// DEATH MARSHES
//
//-----------------------------------------------------------------------------

Level kLevel_DeathMarsh_1      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_1.map" }
Level kLevel_DeathMarsh_2      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_2.map" }
Level kLevel_DeathMarsh_3      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_3.map" }
Level kLevel_DeathMarsh_4      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1024.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_4.map" }
Level kLevel_DeathMarsh_5      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_5.map" }
Level kLevel_DeathMarsh_6      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_6.map" }
Level kLevel_DeathMarsh_7      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_7.map" }
Level kLevel_DeathMarsh_8      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_8.map" }
Level kLevel_DeathMarsh_9      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_9.map" }
Level kLevel_DeathMarsh_10     { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_10.map" }
Level kLevel_DeathMarsh_11     { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_11.map" }
Level kLevel_DeathMarsh_T      { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Marsh_Talisman.map" }
Level kLevel_DeathMarsh_OBL    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Marsh_Oblivion.map" }
Level kLevel_DeathMarsh_Totem  { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 13999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Marsh_Totem.map" }

//-----------------------------------------------------------------------------
//
// LAIR OF THE BLIND ONES
//
//-----------------------------------------------------------------------------

Level kLevel_BlindLair_1       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_1.map" }
Level kLevel_BlindLair_2       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_2.map" }
Level kLevel_BlindLair_3       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_3.map" }
Level kLevel_BlindLair_4       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_4.map" }
Level kLevel_BlindLair_5       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_5.map" }
Level kLevel_BlindLair_6       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_6.map" }
Level kLevel_BlindLair_7       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_7.map" }
Level kLevel_BlindLair_8       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_8.map" }
Level kLevel_BlindLair_9       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_9.map" }
Level kLevel_BlindLair_10      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_10.map" }
Level kLevel_BlindLair_11      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_11.map" }
Level kLevel_BlindLair_T       { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Talisman.map" }
Level kLevel_BlindLair_OBL     { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Oblivion.map" }
Level kLevel_BlindLair_Totem   { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 14999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Totem.map" }
Level kLevel_BlindOneBoss      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 14999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_One_Boss.map" }

//-----------------------------------------------------------------------------
//
// HIVE OF THE MANTIS
//
//-----------------------------------------------------------------------------

Level kLevel_HiveTop    { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 6000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/HIVE_TOP.map" }
Level kLevel_Hive_1     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_1.map" }
Level kLevel_Hive_2     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_2.map" }
Level kLevel_Hive_3     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_3.map" }
Level kLevel_Hive_4     { saturation_color "0.002 0.02875 0.0625" saturation_power 2.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_4.map" }
Level kLevel_Hive_5     { saturation_color "0.005 0.02875 0.0625" saturation_power 2.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_5.map" }
Level kLevel_Hive_6     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_6.map" }
Level kLevel_Hive_7     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_7.map" }
Level kLevel_Hive_8     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_8.map" }
Level kLevel_Hive_9     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_9.map" }
Level kLevel_Hive_10    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_10.map" }
Level kLevel_Hive_11    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_11.map" }
Level kLevel_Hive_12    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_12.map" }
Level kLevel_Hive_13    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_13.map" }
Level kLevel_Hive_T     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_Talisman.map" }
Level kLevel_Hive_OBL   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_Oblivion.map" }
Level kLevel_Hive_Totem { saturation_color "0.005 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 15999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_Totem.map" }
Level kLevel_QueenBoss { saturation_color "0.005 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 15999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Queen_Boss.map" }

//-----------------------------------------------------------------------------
//
// LIGHTSHIP
//
//-----------------------------------------------------------------------------

Level kLevel_Lightship_1    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_1.map" }
Level kLevel_Lightship_2    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_2.map" }
Level kLevel_Lightship_3    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_3.map" }
Level kLevel_Lightship_4    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_4.map" }
Level kLevel_Lightship_5    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_5.map" }
Level kLevel_Lightship_6    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_6.map" }
Level kLevel_Lightship_7    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_7.map" }
Level kLevel_Lightship_8    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_8.map" }
Level kLevel_Lightship_9    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_9.map" }
Level kLevel_Lightship_10   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_10.map" }
Level kLevel_LightShip_T    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Light_Talisman.map" }
Level kLevel_LightShip_OBL  { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Light_Oblivion.map" }
Level kLevel_MotherBoss     { bEnableBloom FALSE saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 16999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Mother_Boss.map" }

//------------------------------------------------------------------------------------------------------------------------
// New Maps
//------------------------------------------------------------------------------------------------------------------------

Level BP_Level_MP_NewGame { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/NewGame.map" levelName "New Game"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_Port1 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_1.map" levelName "Port of Adia 1" secrets 3
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_Port2 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_2.map" levelName "Port of Adia 2" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
}

Level BP_Level_MP_Port3 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_3.map" levelName "Port of Adia 3" secrets 1
StationName_1 "Port of Adia - Harbor" StationTID_1 116 StationTex_1 BP_UI_TEX_StationPortHarbor StationTexName_1 BP_UI_TEX_TEXT_StationPortHarbor
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
}

Level BP_Level_MP_Port4 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_4.map" levelName "Port of Adia 4" secrets 2
StationName_1 "Port of Adia - Village" StationTID_1 7146 StationTex_1 BP_UI_TEX_StationPortVillage StationTexName_1 BP_UI_TEX_TEXT_StationPortVillage
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
}

Level BP_Level_MP_Port5 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_5.map" levelName "Port of Adia 5" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
}

Level BP_Level_MP_Port6 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_6.map" levelName "Port of Adia 6"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
}

Level BP_Level_MP_Port7 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Of_Adia_7.map" levelName "Port of Adia 7"
StationName_1 "Port of Adia - City" StationTID_1 7004 StationTex_1 BP_UI_TEX_StationPortCity StationTexName_1 BP_UI_TEX_TEXT_StationPortCity
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
}

Level BP_Level_MP_PortTotem { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Port_Totem.map" levelName "Port of Adia 8 Totem"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
NoSaveWeapon_1 kWpn_Tranq NoSaveWeapon_2 kWpn_PFM
Weapon_1 kWpn_Pistol WeaponAmmo_1 100
Weapon_2 kWpn_Shotgun WeaponAmmo_2 20
Weapon_3 kWpn_TekBow WeaponAmmo_3 10
Weapon_4 kWpn_Bow WeaponAmmo_4 20
}

Level BP_Level_MP_River1 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_1.map" levelName "River of Souls 1" secrets 4
StationName_1 "River of Souls - City Entrance" StationTID_1 7147 StationTex_1 BP_UI_TEX_StationRiverCity StationTexName_1 BP_UI_TEX_TEXT_StationRiverCity
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 100
Weapon_2 kWpn_Shotgun WeaponAmmo_2 20
Weapon_3 kWpn_TekBow WeaponAmmo_3 10
Weapon_4 kWpn_Bow WeaponAmmo_4 20
}

Level BP_Level_MP_River2 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_2.map" levelName "River of Souls 2" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
}

Level BP_Level_MP_River4 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_3.map" levelName "River of Souls 3"
StationName_1 "River of Souls - Palace Entrance" StationTID_1 7148 StationTex_1 BP_UI_TEX_StationRiverPalace StationTexName_1 BP_UI_TEX_TEXT_StationRiverPalace
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
}

Level BP_Level_MP_River5 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_4.map" levelName "River of Souls 4"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
}

Level BP_Level_MP_River6 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_5.map" levelName "River of Souls 5" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
}

Level BP_Level_MP_River7 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_6.map" levelName "River of Souls 6"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
}

Level BP_Level_MP_River8 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/RiverOfSouls_7.map" levelName "River of Souls 7" secrets 1
StationName_1 "River of Souls - Courtyard" StationTID_1 7033 StationTex_1 BP_UI_TEX_StationCourtyard StationTexName_1 BP_UI_TEX_TEXT_StationCourtyard
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
}

Level BP_Level_MP_RiverTotem { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/River_Totem.map" levelName "River of Souls 8 Totem"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
}

Level BP_Level_MP_Marsh1 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_1.map" levelName "Death Marshes 1" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
}

Level BP_Level_MP_Marsh2 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_2.map" levelName "Death Marshes 2"
StationName_1 "Death Marshes - Entrance" StationTID_1 7149 StationTex_1 BP_UI_TEX_StationMarsh1 StationTexName_1 BP_UI_TEX_TEXT_StationMarsh1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
}

Level BP_Level_MP_Marsh3 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_3.map" levelName "Death Marshes 3" secrets 1
StationName_1 "Death Marshes - Encampment" StationTID_1 7151 StationTex_1 BP_UI_TEX_StationMarsh2 StationTexName_1 BP_UI_TEX_TEXT_StationMarsh2
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
}

Level BP_Level_MP_Marsh4 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_4.map" levelName "Death Marshes 4" secrets 2
StationName_1 "Death Marshes - Fortress Entrance" StationTID_1 7150 StationTex_1 BP_UI_TEX_StationMarsh3 StationTexName_1 BP_UI_TEX_TEXT_StationMarsh3
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
}

Level BP_Level_MP_Marsh5 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_5.map" levelName "Death Marshes 5"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
}

Level BP_Level_MP_Marsh6 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_6.map" levelName "Death Marshes 6" secrets 4
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
}

Level BP_Level_MP_Marsh7 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_7.map" levelName "Death Marshes 7"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
}

Level BP_Level_MP_MarshTotem { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Death_Marsh_Totem.map" levelName "Death Marshes 8 Totem"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
}

Level BP_Level_MP_Blind1 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_1.map" levelName "Lair of the Blind Ones 1" secrets 1
StationName_1 "Blind Lair - Entrance" StationTID_1 7053 StationTex_1 BP_UI_TEX_StationBlindEntrance StationTexName_1 BP_UI_TEX_TEXT_StationBlindEntrance
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
}

Level BP_Level_MP_Blind2 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_2.map" levelName "Lair of the Blind Ones 2"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
}

Level BP_Level_MP_Blind3 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_3.map" levelName "Lair of the Blind Ones 3"
StationName_1 "Blind Lair - Caverns 1" StationTID_1 7058 StationTex_1 BP_UI_TEX_StationBlindCaverns1 StationTexName_1 BP_UI_TEX_TEXT_StationBlindCaverns1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
}

Level BP_Level_MP_Blind4 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_4.map" levelName "Lair of the Blind Ones 4"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_ChargeDart WeaponAmmo_13 15
}

Level BP_Level_MP_Blind5 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_5.map" levelName "Lair of the Blind Ones 5"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_ChargeDart WeaponAmmo_13 15
}

Level BP_Level_MP_Blind6 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_6.map" levelName "Lair of the Blind Ones 6"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_ChargeDart WeaponAmmo_14 15
}

Level BP_Level_MP_Blind7 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_7.map" levelName "Lair of the Blind Ones 7"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_Blind8 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Lair_8.map" levelName "Lair of the Blind Ones 8" secrets 1
StationName_1 "Blind Lair - Caverns 2" StationTID_1 7079 StationTex_1 BP_UI_TEX_StationBlindCaverns2 StationTexName_1 BP_UI_TEX_TEXT_StationBlindCaverns2
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_BlindTotem { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_Totem.map" levelName "Lair of the Blind 9 Totem"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_BlindBoss { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Blind_One_Boss.map" levelName "The Blind One"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_Hive1 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 6000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_1.map" levelName "Hive of the Mantids 1" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_Hive2 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_2.map" levelName "Hive of the Mantids 2"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_Hive3 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_3.map" levelName "Hive of the Mantids 3"
StationName_1 "Hive - Worker Chamber" StationTID_1 7087 StationTex_1 BP_UI_TEX_StationHiveChamber StationTexName_1 BP_UI_TEX_TEXT_StationHiveChamber
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_ChargeDart WeaponAmmo_15 15
}

Level BP_Level_MP_Hive4 { saturation_color "0.002 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_4.map" levelName "Hive of the Mantids 4"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_Firestorm WeaponAmmo_15 0
Weapon_16 kWpn_ChargeDart WeaponAmmo_16 15
}

Level BP_Level_MP_Hive5 { saturation_color "0.005 0.02875 0.0625" saturation_power 2.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_5.map" levelName "Hive of the Mantids 5"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Firestorm WeaponAmmo_16 0
Weapon_17 kWpn_ChargeDart WeaponAmmo_17 15
}

Level BP_Level_MP_Hive6 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_6.map" levelName "Hive of the Mantids 6"
StationName_1 "Hive - Engineering" StationTID_1 7092 StationTex_1 BP_UI_TEX_StationHiveEngineering StationTexName_1 BP_UI_TEX_TEXT_StationHiveEngineering
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Firestorm WeaponAmmo_16 0
Weapon_17 kWpn_ChargeDart WeaponAmmo_17 15
}

Level BP_Level_MP_Hive7 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_7.map" levelName "Hive of the Mantids 7" secrets 2
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Hive8 { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_8.map" levelName "Hive of the Mantids 8"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Hive9 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_9.map" levelName "Hive of the Mantids 9" secrets 1
StationName_1 "Hive - Breeding Grounds" StationTID_1 7097 StationTex_1 BP_UI_TEX_StationHiveBreeding StationTexName_1 BP_UI_TEX_TEXT_StationHiveBreeding
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Hive10 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_10.map" levelName "Hive of the Mantids 10 (Embryo 2)"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Hive11 { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_11.map" levelName "Hive of the Mantids 11 (Embryo 3)"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_HiveTotem { saturation_color "0.005 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_Totem.map" levelName "Hive of the Mantids 10 Totem"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_HiveBoss { saturation_color "0.005 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Hive_Boss.map" levelName "The Queen"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship1 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_1.map" levelName "Primagen's Lightship 1" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship2 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_2.map" levelName "Primagen's Lightship 2"
StationName_1 "Lightship - Tech Center" StationTID_1 7118 StationTex_1 BP_UI_TEX_StationLightTech StationTexName_1 BP_UI_TEX_TEXT_StationLightTech
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship3 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_3.map" levelName "Primagen's Lightship 3"
StationName_1 "Lightship - Sewers" StationTID_1 7122 StationTex_1 BP_UI_TEX_StationLightSewers StationTexName_1 BP_UI_TEX_TEXT_StationLightSewers
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship4 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_4.map" levelName "Primagen's Lightship 4" secrets 2
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship5 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_5.map" levelName "Primagen's Lightship 5"
StationName_1 "Lightship - Control Deck" StationTID_1 7152 StationTex_1 BP_UI_TEX_StationLightControl StationTexName_1 BP_UI_TEX_TEXT_StationLightControl
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship6 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_6.map" levelName "Primagen's Lightship 6"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship7 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_7.map" levelName "Primagen's Lightship 7"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship8 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_8.map" levelName "Primagen's Lightship 8"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship9 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_9.map" levelName "Primagen's Lightship 9"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_Ship10 { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Lightship_10.map" levelName "Primagen's Lightship 10"
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_MotherBoss { bEnableBloom FALSE saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Mother_Boss.map" levelName "The Flesh Mother"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_PrimagenBoss { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 maxSoundDistance 8192.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/Primagen_Boss.map" levelName "The Primagen"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
Weapon_1 kWpn_Pistol WeaponAmmo_1 50
Weapon_2 kWpn_Shotgun WeaponAmmo_2 10
Weapon_3 kWpn_TekBow WeaponAmmo_3 5
Weapon_4 kWpn_Bow WeaponAmmo_4 20
Weapon_5 kWpn_Blade WeaponAmmo_5 0
Weapon_6 kWpn_Magnum WeaponAmmo_6 0
Weapon_7 kWpn_Tranq WeaponAmmo_7 15
Weapon_8 kWpn_Shredder WeaponAmmo_8 0
Weapon_9 kWpn_PlasmaRifle WeaponAmmo_9 75
Weapon_10 kWpn_GrenadeLauncher WeaponAmmo_10 5
Weapon_11 kWpn_HarpoonGun WeaponAmmo_11 10
Weapon_12 kWpn_FlameThrower WeaponAmmo_12 50
Weapon_13 kWpn_TorpedoLauncher WeaponAmmo_13 5
Weapon_14 kWpn_SunfirePod WeaponAmmo_14 6
Weapon_15 kWpn_PFM WeaponAmmo_15 5
Weapon_16 kWpn_Bore WeaponAmmo_16 5
Weapon_17 kWpn_MissileLauncher WeaponAmmo_17 6
Weapon_18 kWpn_Firestorm WeaponAmmo_18 0
Weapon_19 kWpn_ChargeDart WeaponAmmo_19 15
}

Level BP_Level_MP_HUB1 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/badger/HUB.map" levelName "HUB"
StationName_1 "The Hub" StationTID_1 7153 StationTex_1 BP_UI_TEX_StationTheHub StationTexName_1 BP_UI_TEX_TEXT_StationTheHub
}

Level BP_Level_MP_Doom_E1M1 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/DoomE1M1.map" levelName "Doom E1M1"
SaveActors FALSE
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_T3Level1 { saturation_color "0.00 0.0 0.0" saturation_power 1.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/T3_level1.map" levelName "Turok 3: Seal the Breach"
SaveActors FALSE
DefaultWeaponsStart TRUE
EnemyHealth 1.0 EnemyDamage 1.0 secrets 4
}

Level BP_Level_MP_FossilCavern { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/fossil-cavern6464.map" levelName "Fossil Cavern" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_B464 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/b464.map" levelName "B464"
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_Blood1 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/blood1.map" levelName "Blood: Cradle to Grave" secrets 2
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_SWSeppuku { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/seppuku.map" levelName "Shadow Warrior: Seppuku Station" secrets 5
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_AncientRuins { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 1000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "canyon.map" levelName "Ancient Ruins" secrets 1
EnemyHealth 1.0 EnemyDamage 1.0
}

Level BP_Level_MP_TEST { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt"
levelFile "levels/mp/test.map" levelName "Test 1" secrets 3
EnemyHealth 1.0 EnemyDamage 1.0
}
