#include "defs/common.txt"

Start_Warp_Fix 1
{
    className                 "kexActor"
	flags.noDamage              TRUE
	flags.allowTracking         FALSE
    placeable                   TRUE
	
	Begin_Component "kexRenderSpriteComponent"
        material                "materials/editor/mat_editor_icons/editor_icon_action"
    End_Component
	
	Begin_Component "kexScriptComponent"
		scriptClass	"StartWarpFix"
	End_Component
}
