#include "defs/common.txt"

//
// Misc People and Objects
//

Character_High_detail
{
    name         "Joshua Fireseed - Turok"
    mesh         "char/Character_High_detail.skinnedmesh"
    anim         "anims/Character_High_detail.anim"
    startAnim    5
    scale        "0.375 0.375 0.375"
    bIsObject    TRUE
    bEnabled     TRUE
}

Action_Device_High_Detail_Cinema
{
    name        "Adon, Speaker of Forever Light"
    mesh        "char/Action_Device_High_Detail_Cinema.skinnedmesh"
    anim        "anims/Action_Device_High_Detail_Cinema.anim"
    scale       "0.375 0.375 0.375"
    offset      "0 0 -1.5"
    bIsObject   TRUE
}

Action_Device_Hostage_0316
{
    name        "Child"
    mesh        "char/Action_Device_Hostage_0316.skinnedmesh"
    anim        "anims/Action_Device_Hostage_0316.anim"
    scale       "1.1875 1.1875 1.1875"
    bIsObject   TRUE
}

Destructible_Object-Totem
{
    name        "Energy Totem"
    mesh        "char/Destructible_Object-Totem.skinnedmesh"
    anim        "anims/Destructible_Object-Totem.anim"
    scale       "0.125 0.125 0.125"
    offset      "0 0 2"
    bIsObject   TRUE
}

Endtrail_0098_01
{
    name         "City Soldier"
    mesh         "char/Endtrail_0098_01.skinnedmesh"
    anim         "anims/Endtrail_0098.anim"
    scale        "1.3125 1.3125 1.3125"
    bIsObject    TRUE
}

Mountable_Triceratop
{
    name         "Styracosaurus"
    mesh         "char/Mountable_Triceratop.skinnedmesh"
    anim         "anims/Mountable_Triceratop.anim"
    scale        "0.5625 0.5625 0.5625"
    bIsObject    TRUE
}

model0604
{
    name        "Spirit Father"
    mesh        "char/model0604.skinnedmesh"
    anim        "anims/model0604.anim"
    scale       "0.890625 0.890625 0.890625"
    offset      "0 0 -10.5"
    bNoRotate   TRUE
    bIsObject   TRUE
}

Action_Device_Hostage_0315
{
    name        "Prisoner"
    mesh        "char/Action_Device_Hostage_0315.skinnedmesh"
    anim        "anims/Action_Device_Hostage_0315.anim"
    scale       "1.078125 1.078125 1.078125"
    bIsObject   TRUE
}

model0069
{
    name        "The Primagen"
    mesh        "char/model0069.skinnedmesh"
    anim        "anims/model0069.anim"
    scale       "0.21875 0.21875 0.21875"
    offset      "0 0 0.875"
    bIsObject   TRUE
}

//
// Enemies
//

// === Port of Adia ===========================================================

Raptoid
{
    name         "Raptoid"
    mesh         "char/Raptoid.skinnedmesh"
    anim         "anims/Raptoid.anim"
    scale        "0.75 0.75 0.75"
    offset       "0 0 4"
    bIsEnemy     TRUE
}

Endtrail_0097
{
    name        "S. Endtrail" // ???
    mesh        "char/Endtrail_0097.skinnedmesh"
    anim        "anims/Endtrail_0097.anim"
    offset      "0 0 4"
    bIsEnemy    TRUE
}

Endtrail_0100
{
    name         "Endtrail"
    mesh         "char/Endtrail_0100.skinnedmesh"
    anim         "anims/Endtrail_0100.anim"
    scale        "0.75 0.75 0.75"
    offset       "0 0 4"
    bIsEnemy     TRUE
}

Leaper_0081
{
    name        "Compsognathus"
    mesh        "char/Leaper_0081.skinnedmesh"
    anim        "anims/Leaper_0081.anim"
    startAnim   1
    offset      "0 0 1.5"
    bIsEnemy    TRUE
}

Raptor
{
    name         "Raptor"
    mesh         "char/Raptor.skinnedmesh"
    anim         "anims/Raptor.anim"
    scale        "0.75 0.75 0.75"
    bIsEnemy     TRUE
}

// === River of Souls =========================================================

Spider_Hatchling
{
    name         "Spider Hatchling"
    mesh         "char/Spider_Hatchling.skinnedmesh"
    anim         "anims/Spider_Hatchling.anim"
    startAnim    2
    offset       "0 0 3"
    bIsEnemy     TRUE
}

Leaper_0082
{
    name         "Leaper"
    mesh         "char/Leaper_0082.skinnedmesh"
    anim         "anims/Leaper_0082.anim"
    offset       "0 0 3.5"
    bIsEnemy     TRUE
}

Deadman
{
    name         "Deadman"
    mesh         "char/Deadman.skinnedmesh"
    anim         "anims/Deadman.anim"
    offset       "0 0 2"
    bIsEnemy     TRUE
}

Deadman_Half
{
    name         "Deadman Half"
    mesh         "char/n64/Deadman_Half.skinnedmesh"
    anim         "anims/n64/Deadman_Half.anim"
    startAnim    4
    offset       "0 0 4.4375"
    bIsEnemy     TRUE
}

Lord_Of_The_Dead
{
    name        "Lord of the Dead"
    mesh        "char/Lord_Of_The_Dead.skinnedmesh"
    anim        "anims/Lord_Of_The_Dead.anim"
    scale       "0.78125 0.78125 0.78125"
    offset      "0 0 1.5"
    bIsEnemy    TRUE
}

Demon_Witch
{
    name        "Sister of Despair"
    mesh        "char/Demon_Witch.skinnedmesh"
    anim        "anims/Demon_Witch.anim"
    scale       "1.359375 1.359375 1.359375"
    offset      "0 0 -5.5"
    bIsEnemy    TRUE
}

Normal_Turret_0127
{
    name        "Araissi Missile Battery"
    mesh        "char/Normal_Turret_0127.skinnedmesh"
    anim        "anims/Normal_Turret_0127.anim"
    scale       "0.625 0.625 0.625"
    offset      "0 0 0.875"
    bIsEnemy    TRUE
}

Normal_Turret_0129
{
    name        "Araissi Gun Nest"
    mesh        "char/Normal_Turret_0129.skinnedmesh"
    anim        "anims/Normal_Turret_0129.anim"
    scale       "0.46875 0.46875 0.46875"
    offset      "0 0 5"
    bIsEnemy    TRUE
}

Normal_Turret_0130
{
    name        "Araissi Turret"
    mesh        "char/Normal_Turret_0130.skinnedmesh"
    anim        "anims/Normal_Turret_0130.anim"
    scale       "0.5625 0.5625 0.5625"
    offset      "0 0 2.75"
    bIsEnemy    TRUE
}

// === Death Marshes ==========================================================

Swamp_Wasp
{
    name         "Swamp Wasp"
    mesh         "char/Swamp_Wasp.skinnedmesh"
    anim         "anims/Swamp_Wasp.anim"
    scale        "0.6875 0.6875 0.6875"
    offset       "0 0 -5.75"
    bIsEnemy     TRUE
}

Cave_Worm
{
    name        "Cave Worm"
    mesh        "char/Cave_Worm.skinnedmesh"
    anim        "anims/Cave_Worm.anim"
    scale       "0.859375 0.859375 0.859375"
    bIsEnemy    TRUE
}

War_Club
{
    name        "Purlin War Club"
    mesh        "char/War_Club.skinnedmesh"
    anim        "anims/War_Club.anim"
    scale       "0.890625 0.890625 0.890625"
    offset      "0 0 1"
    bIsEnemy    TRUE
}

Gunner
{
    name         "Purlin Gunner"
    mesh         "char/Gunner.skinnedmesh"
    anim         "anims/Gunner.anim"
    scale        "0.828125 0.828125 0.828125"
    offset       "0 0 3"
    bIsEnemy     TRUE
}

Juggernaut
{
    name         "Purlin Juggernaut"
    mesh         "char/Juggernaut.skinnedmesh"
    anim         "anims/Juggernaut.anim"
    scale        "0.703125 0.703125 0.703125"
    offset       "0 0 0.6875"
    bIsEnemy     TRUE
}

// === Cave of the Blind Ones =================================================

Nala_normal
{
    name        "Nala"
    mesh        "char/Nala_normal.skinnedmesh"
    anim        "anims/Nala_normal.anim"
    scale       "1.125 1.125 1.125"
    offset      "0 0 2.8125"
    bIsEnemy    TRUE
}

Gardian
{
    name         "Blind Guardian"
    mesh         "char/Gardian.skinnedmesh"
    anim         "anims/Gardian.anim"
    scale        "0.96875 0.96875 0.96875"
    offset       "0 0 2"
    bIsEnemy     TRUE
}

Blind_Sentinel
{
    name         "Blind Sentinel"
    mesh         "char/Blind_Sentinel.skinnedmesh"
    anim         "anims/Blind_Sentinel.anim"
    scale        "0.96875 0.96875 0.96875"
    offset       "0 0 2"
    bIsEnemy     TRUE
}

Fireborn
{
    name        "Fireborn"
    mesh        "char/Fireborn.skinnedmesh"
    anim        "anims/Fireborn.anim"
    scale       "0.75 0.75 0.75"
    offset      "0 0 3"
    bIsEnemy    TRUE
}

Spider_Adult
{
    name        "Cave Spider"
    mesh        "char/Spider_Adult.skinnedmesh"
    anim        "anims/Spider_Adult.anim"
    scale       "0.625 0.625 0.625"
    offset      "0 0 5"
    bIsEnemy    TRUE
}

Grub
{
    name         "Grub"
    mesh         "char/Grub.skinnedmesh"
    anim         "anims/Grub.anim"
    startAnim    2
    scale        "0.75 0.75 0.75"
    offset       "0 0 3.5"
    bIsEnemy     TRUE
}

Flesh_Worm
{
    name         "Fire Worm"
    mesh         "char/n64/Flesh_Worm.skinnedmesh"
    anim         "anims/n64/Flesh_Worm.anim"
    startAnim    2
    scale        "0.484375 0.484375 0.484375"
    offset       "0 0 8.5"
    bIsEnemy     TRUE
}


// === Hive of the Mantids ====================================================

Mite
{
    name         "Mantid Mite"
    mesh         "char/Mite.skinnedmesh"
    anim         "anims/Mite.anim"
    scale        "0.671875 0.671875 0.671875"
    offset       "0 0 3"
    bIsEnemy     TRUE
}

Worker
{
    name        "Mantid Worker"
    mesh        "char/Worker.skinnedmesh"
    anim        "anims/Worker.anim"
    offset      "0 0 3"
    bIsEnemy    TRUE
}

Drone
{
    name         "Mantid Drone"
    mesh         "char/Drone.skinnedmesh"
    anim         "anims/Drone.anim"
    scale        "1.125 1.125 1.125"
    offset       "0 0 3.25"
    bIsEnemy     TRUE
}

Soldier
{
    name        "Mantid Soldier"
    mesh        "char/Soldier.skinnedmesh"
    anim        "anims/Soldier.anim"
    scale       "0.5625 0.5625 0.5625"
    offset      "0 0 2.3125"
    bIsEnemy    TRUE
}

Children_Of_The_Mother
{
    name        "Queen Larva"
    mesh        "char/Children_Of_The_Mother.skinnedmesh"
    anim        "anims/Children_Of_The_Mother.anim"
    scale       "0.5 0.5 0.5"
    offset      "0 0 2"
    bIsEnemy    TRUE
}

Normal_Turret_0131
{
    name        "Mantid Perimeter Turret"
    mesh        "char/Normal_Turret_0131.skinnedmesh"
    anim        "anims/Normal_Turret_0131.anim"
    scale       "0.3125 0.3125 0.3125"
    offset      "0 0 4.5625"
    bIsEnemy    TRUE
}

Normal_Turret_0126
{
    name        "Mantid Computer Turret"
    mesh        "char/Normal_Turret_0126.skinnedmesh"
    anim        "anims/Normal_Turret_0126.anim"
    scale       "0.609375 0.609375 0.609375"
    offset      "0 0 -3.125"
    bIsEnemy    TRUE
}

// === Primagen's Lightship ===================================================

Bio-Bot
{
    name        "Bio-Bot"
    mesh        "char/Bio-Bot.skinnedmesh"
    anim        "anims/Bio-Bot.anim"
    scale       "0.75 0.75 0.75"
    offset      "0 0 4"
    bIsEnemy    TRUE
}

Primagen_Drone
{
    name         "Primagen Drone"
    mesh         "char/Primagen_Drone.skinnedmesh"
    anim         "anims/Primagen_Drone.anim"
    startAnim    2
    scale        "1.34375 1.34375 1.34375"
    offset       "0 0 11"
    bIsEnemy     TRUE
}

Trooper
{
    name        "Primagen Trooper"
    mesh        "char/Trooper.skinnedmesh"
    anim        "anims/Trooper.anim"
    scale       "0.9375 0.9375 0.9375"
    offset      "0 0 2"
    bIsEnemy    TRUE
}

Elite_Guard
{
    name        "Elite Guard"
    mesh        "char/Elite_Guard.skinnedmesh"
    anim        "anims/Elite_Guard.anim"
    scale       "0.828125 0.828125 0.828125"
    offset      "0 0 1.3125"
    bIsEnemy    TRUE
}

Normal_Turret_0128
{
    name        "Lightship Turret"
    mesh        "char/Normal_Turret_0128.skinnedmesh"
    anim        "anims/Normal_Turret_0128.anim"
    scale       "0.515625 0.515625 0.515625"
    offset      "0 0 5"
    bIsEnemy    TRUE
}

Mother_Grub
{
    name         "Mother Grub"
    mesh         "char/Mother_Grub.skinnedmesh"
    anim         "anims/Mother_Grub.anim"
    startAnim    5
    bIsEnemy     TRUE
}

// === FleshEaters ============================================================

Sentinel
{
    name        "Flesh Eater Sentinel"
    mesh        "char/Sentinel.skinnedmesh"
    anim        "anims/Sentinel.anim"
    scale       "0.9375 0.9375 0.9375"
    offset      "0 0 2"
    bIsEnemy    TRUE
}

Death_Guard
{
    name        "Death Guard"
    mesh        "char/Death_Guard.skinnedmesh"
    anim        "anims/Death_Guard.anim"
    scale       "0.9375 0.9375 0.9375"
    offset      "0 0 2"
    bIsEnemy    TRUE
}

Lord_Of_The_Flesh
{
    name        "Lord of the Flesh"
    mesh        "char/Lord_Of_The_Flesh.skinnedmesh"
    anim        "anims/Lord_Of_The_Flesh.anim"
    scale       "0.921875 0.921875 0.921875"
    offset      "0 0 1.25"
    bIsEnemy    TRUE
}

// 
// Weapons
// 

Weapon_Talons
{
    name        "Talons"
    mesh        "char/Weapon_Talons.skinnedmesh"
    anim        "anims/Weapon_Talons.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Talons
    scale       "0.1875 0.1875 0.1875"
    offset      "-9.5 7.75 -5.1875"
}

Weapon_War_Blade
{
    name        "War Blade"
    mesh        "char/Weapon_War_Blade.skinnedmesh"
    anim        "anims/Weapon_War_Blade.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Blade
    scale       "0.1875 0.1875 0.1875"
    offset      "-19.5 2.875 -8.5"
}

Weapon_Normal_Bow
{
    name        "Bow"    
    mesh        "char/Weapon_Normal_Bow.skinnedmesh"
    anim        "anims/Weapon_Normal_Bow.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Bow
    scale       "0.25 0.25 0.25"
    offset     "-26.5 7.0 -12.3125"
}

Weapon_Tek_Bow
{
    name        "Tek Bow"
    mesh        "char/Weapon_Tek_Bow.skinnedmesh"
    anim        "anims/Weapon_Tek_Bow.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_TekBow
    scale       "0.25 0.25 0.25"
    offset      "-26.75 1.6875 -13.8125"
}

Weapon_Pistol
{
    name        "Pistol"
    mesh        "char/Weapon_Pistol.skinnedmesh"
    anim        "anims/Weapon_Pistol.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Pistol
    scale       "0.25 0.25 0.25"
    offset      "-24.75 5 -8.1875"
}

Weapon_Magnum_Pistol
{
    name        "Mag 60"
    mesh        "char/Weapon_Magnum_Pistol.skinnedmesh"
    anim        "anims/Weapon_Magnum_Pistol.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Mag60
    scale       "0.25 0.25 0.25"
    offset      "-27.5 1.3125 -10"
}

Weapon_Shotgun
{
    name        "Shotgun"
    mesh        "char/Weapon_Shotgun.skinnedmesh"
    anim        "anims/Weapon_Shotgun.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Shotgun
    scale       "0.25 0.25 0.25"
    offset      "-16.9375 2.8125 -15.4375"
}

Weapon_Shrapnel_Cannon
{
    name        "Shredder"
    mesh        "char/Weapon_Shrapnel_Cannon.skinnedmesh"
    anim        "anims/Weapon_Shrapnel_Cannon.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Shredder
    scale       "0.25 0.25 0.25"
    offset      "-17.875 2.875 -14.0625"
}

Weapon_Tranquilizer_Gun
{
    name        "Tranq Rifle"
    mesh        "char/Weapon_Tranquilizer_Gun.skinnedmesh"
    anim        "anims/Weapon_Tranquilizer_Gun.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Tranq
    scale       "0.25 0.25 0.25"
    offset      "-16.6875 4.375 -14.5625"
}

Weapon_Charge_Dart_Rifle
{
    name        "Charge Dart"
    mesh        "char/Weapon_Charge_Dart_Rifle.skinnedmesh"
    anim        "anims/Weapon_Charge_Dart_Rifle.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_ChargeDart
    mpActor     kActor_Wpn_ChargeDart_MP
    scale       "0.25 0.25 0.25"
    offset      "-18.375 1.5625 -12.875"
}

Weapon_Plasma_Rifle
{
    name        "Plasma Rifle"
    mesh        "char/Weapon_Plasma_Rifle.skinnedmesh"
    anim        "anims/Weapon_Plasma_Rifle.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_PlasmaRifle
    mpActor     kActor_Wpn_PlasmaRifle_MP
    scale       "0.25 0.25 0.25"
    offset      "-20.0675 4.75 -13.3125"
}

Weapon_PFM_Layer
{
    name        "PFM Layer"
    mesh        "char/Weapon_PFM_Layer.skinnedmesh"
    anim        "anims/Weapon_PFM_Layer.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_PFMLayer
    scale       "0.25 0.25 0.25"
    offset      "-3.75 -6.75 2.8125"
}

Weapon_Grenade_Launcher
{
    name        "Grenade Launcher"
    mesh        "char/Weapon_Grenade_Launcher.skinnedmesh"
    anim        "anims/Weapon_Grenade_Launcher.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_GrenadeLauncher
    mpActor     kActor_Wpn_GrenadeLauncher_MP
    scale       "0.25 0.25 0.25"
    offset      "-17.5625 8.0625 -10.8125"
}

Weapon_Firestorm_Cannon
{
    name        "Firestorm"
    mesh        "char/Weapon_Firestorm_Cannon.skinnedmesh"
    anim        "anims/Weapon_Firestorm_Cannon.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_FireStorm
    mpActor     kActor_Wpn_FireStorm_MP
    scale       "0.25 0.25 0.25"
    offset      "-12.8125 -3.375 8.125"
}

Weapon_Sunfire_Pod
{
    name        "Sunfire Pod"
    mesh        "char/Weapon_Sunfire_Pod.skinnedmesh"
    anim        "anims/Weapon_Sunfire_Pod.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_SunfirePod
    scale       "0.625 0.625 0.625"
    offset      "-44.25 4.0 -37.625"
}

Weapon_Cerebral_Bore
{
    name        "Cerebral Bore"
    mesh        "char/Weapon_Cerebral_Bore.skinnedmesh"
    anim        "anims/Weapon_Cerebral_Bore.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Bore
    mpActor     kActor_Wpn_Bore_MP
    scale       "0.25 0.25 0.25"
    offset      "-24.875 5.1875 -2.3125"
}

Weapon_Scorpion_Launcher
{
    name        "Scorpion Missile Launcher"
    mesh        "char/Weapon_Scorpion_Launcher.skinnedmesh"
    anim        "anims/Weapon_Scorpion_Launcher.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_ScorpionLauncher
    scale       "0.25 0.25 0.25"
    offset      "-20.6875 0.75 -15"
}

Weapon_Spear_Gun
{
    name        "Harpoon Gun"
    mesh        "char/Weapon_Spear_Gun.skinnedmesh"
    anim        "anims/Weapon_Spear_Gun.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Harpoon
    scale       "0.25 0.25 0.25"
    offset      "-20.625 3.1875 -13.5"
}

Weapon_Torpedo_Launcher
{
    name        "Torpedo Launcher"
    mesh        "char/Weapon_Torpedo_Launcher.skinnedmesh"
    anim        "anims/Weapon_Torpedo_Launcher.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_TorpedoLauncher
    scale       "0.25 0.25 0.25"
    offset      "-31.375 2.125 -12.0625"
}

Weapon_Flame_Thrower
{
    name        "Flamethrower"
    mesh        "char/Weapon_Flame_Thrower.skinnedmesh"
    anim        "anims/Weapon_Flame_Thrower.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_FlameThrower
    scale       "0.3125 0.3125 0.3125"
    offset      "-1.1875 8.9375 3.125"
}

Weapon_The_Blade
{
    name        "Razor Wind"
    mesh        "char/Weapon_The_Blade.skinnedmesh"
    anim        "anims/Weapon_The_Blade.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_RazorWind
    scale       "0.25 0.25 0.25"
    offset      "-25.8125 0.0625 -15.8125"
}

Weapon_Nuke
{
    name        "Nuke"
    mesh        "char/Weapon_Nuke.skinnedmesh"
    anim        "anims/Weapon_Nuke.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Nuke
    scale       "0.25 0.25 0.25"
    offset      "-21.5 4.9375 -0.125"
}

Weapon_Flare_Gun
{
    name        "Flare Gun"
    mesh        "char/Weapon_Flare_Gun.skinnedmesh"
    anim        "anims/Weapon_Flare_Gun.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    spActor     kActor_Wpn_Flare
    scale       "0.25 0.25 0.25"
    offset      "-24.375 4.625 -9.0625"
}

Weapon_Raptor_Claw_MP
{
    name        "Raptor Claws"
    mesh        "char/Weapon_Raptor_Claw_MP.skinnedmesh"
    anim        "anims/Weapon_Raptor_Claw_MP.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    mpActor     kActor_Wpn_RaptorClaws
    scale       "0.25 0.25 0.25"
    offset      "-38.1875 -13.9375 -20.8125"
    startAnim   2
}

Weapon_Crossbow_MP
{
    name        "Crossbow"
    mesh        "char/Weapon_Crossbow_MP.skinnedmesh"
    anim        "anims/Weapon_Crossbow_MP.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    mpActor     kActor_Wpn_Crossbow_MP
    scale       "0.25 0.25 0.25"
    offset      "-6.625 1.875 -15.4375"
}

Weapon_Scorpion_Launcher_MP
{
    name        "Rocket Launcher"
    mesh        "char/Weapon_Scorpion_Launcher_MP.skinnedmesh"
    anim        "anims/Weapon_Scorpion_Launcher_MP.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    mpActor     kActor_Wpn_RocketLauncher_MP
    scale       "0.25 0.25 0.25"
    offset      "-28.0625 3.5 -14.3125"
}

Weapon_Shredder_MP
{
    name        "Assault Rifle"
    mesh        "char/Weapon_Shredder_MP.skinnedmesh"
    anim        "anims/Weapon_Shredder_MP.anim"
    bIsWeapon   TRUE
    bNoRotate   TRUE
    mpActor     kActor_Wpn_AssaultRifle_MP
    scale       "0.25 0.25 0.25"
    offset      "-23.6875 11.25 -7.3125"
}

