V1.0:
Original Release.

V1.1:
Fixed the Gold PP7 And Golden Gun Not One Shotting Any Enemy.
Restored The Grenade Launcher, Rocket Launcher And Military Laser as Usable.
Ported Over Some of Goldeneye 007 TC's Coding and their Sprites.
Shells now come out of Guns.
Phantom now Fires Faster.
Menu Sounds are added.
Rocket Launcher, Rocket Ammo and Rocket Box Spawners now Spawn Grenade Launchers, Rocket Launchers and their Ammo instead of Spawning Rifles and their Ammo.
Added Small Rocket and Grenade Ammo Boxes.
Military Laser now spawns in the BFG Spawner, But it's Very Rare with a Very Low Chance of it showing up.

V1.1 Hotfixes:
Fixed an Issue where the RL Can't fire it's Last Shot.
Fixed a Game-Breaking Glitch where Weapons that Spent Shells upon firing use Two Ammo in their Clip while Firing them.
Forgot The Sniper Rifle and AR33 still having the 'use Two Ammo in their Clip' Glitch, so I fixed it.

V1.2:
After about a few years of being missing in action, 007 Finally returns with a update!

Added the Throwing Knifes, Hand Grenades, Two Mine Types (Ported from Strikerman's GE007 Mod) and Slappers (With the Sniper Rifle's Club being it's own weapon).
Fixed a Issue where you can't fire your weapons after they are done reloading.
BulletCasing and ShellCasing now has 007 in it's class name so it does not get replaced when playing AEOD.
Some weapons have been nerfed or buffed.
Fixed a Bug where the Golden Gun can fire and reload even when you have no golden bullets left as long as you have bullet ammo, leading to the weapon becoming a game-breaker.
Changed up some spawners around.
Almost all of the weapons when they appear in the map or dropped by enemies, They now use their World Models.
Added in more Ammo Pickups.
Added in Body Armor.
The Blazblue SFX Placeholders are replaced.
Shells now make sound when they hit the ground.
Explosions now have more sound effects.
Added in the Weapon Case, Which was originally unused from the Original game.
Nearly all of the weapons got some slight offset changes.
All Weapons are tagged.
Made the Slappers and Sniper Rifle Melee Undroppable.

V1.3:
AKA 'TBM steps in' Update. And more than a Hotfix, to boot.

Added a 'Secret Found' sound from Goldeneye X (Foreshadowing much?)
Goldeneye 007 Styled Items are added, replacing the Doom ones.
The Shotgun, Gold PP7 and Sliver PP7 now have World Models.
The Berserk Powerup has been replaced with the Unlimited Ammo Power up. It gives you a few seconds of unlimited firepower until it runs out.
Replaced the Title and Credit Screens with their new better looking versions.
Weapon Info Screens has been added.
Added in James Bond 007, Alec Trevelyan 006, Juno From Jet Force Gemini, Solid Snake From Metal Gear Solid and Eriko Kirishima From Megami Ibunroku Persona. Doom, however, remains in the roster, but has his voice clips back instead of using 007 ones.
Bullet Effects are now the ones from Strikerman's GE007 Mod.
The Touhou Sound Placeholder has been replaced.
Spy from TF2 is also added, But only usable in Multiplayer or via setting your class to him and then using 'map map01' in the console. However, A addon has been made that swaps the roles around with Doom, So Spy can be selected in SP and Doom be MP/SP Console Only.

V1.3 Hotfixes:

Fixed the Small box of Grenade Rounds unable to be picked up.
Fixed a issue where if you Crouch as anyone other than Doom, Eriko and Spy, You will turn into a Doom Marine while you are crouched.