/// Weapons ///
GE007/Weapons/AR33 "sounds/weapons/AR33.wav"
GE007/Weapons/AutoShotgun "sounds/weapons/AutoShotgun.wav"
GE007/Weapons/Boom1 "sounds/weapons/Boom.wav"
GE007/Weapons/Boom2 "sounds/weapons/blast10.wav"
GE007/Weapons/Boom3 "sounds/weapons/blast11.wav"
GE007/Weapons/Boom4 "sounds/weapons/blast12.wav"
GE007/Weapons/Boom5 "sounds/weapons/blast13.wav"
GE007/Weapons/Boom6 "sounds/weapons/blast14.wav"
GE007/Weapons/D5K "sounds/weapons/D5K.wav"
GE007/Weapons/DD44 "sounds/weapons/DD44.wav"
GE007/Weapons/GL "sounds/weapons/GL.wav"
GE007/Weapons/KF7 "sounds/weapons/KF7.wav"
GE007/Weapons/Knife "sounds/weapons/Knife.wav"
GE007/Weapons/KnifeAttack "sounds/weapons/KnifeAttack.wav"
GE007/Weapons/Knobb "sounds/weapons/Knobb.wav"
GE007/Weapons/Lazer "sounds/weapons/Lazer.wav"
GE007/Weapons/Lazerup "sounds/weapons/Lazerup.wav"
GE007/Weapons/Magnum "sounds/weapons/Magnum.wav"
GE007/Weapons/PP7 "sounds/weapons/PP7.wav"
GE007/Weapons/PP7Slienced "sounds/weapons/PP7Slienced.wav"
GE007/Weapons/RCP90 "sounds/weapons/RCP90.wav"
GE007/Weapons/Reload "sounds/weapons/Reload.wav"
GE007/Weapons/RL "sounds/weapons/RL.wav"
GE007/Weapons/Shotgun "sounds/weapons/Shotgun.wav"
GE007/Weapons/ThrowKnife "sounds/weapons/ThrowKnife.wav"
GE007/Weapons/ThrowKnifeHit "sounds/weapons/ThrowKnifeHit.wav"
GE007/Weapons/Unarmed "sounds/weapons/Unarmed.wav"
GE007/Weapons/Watch "sounds/weapons/Watch.wav"
GE007/Weapons/WeaponSFX1 "sounds/weapons/WeaponSFX1.wav"
GE007/Weapons/ZMG "sounds/weapons/ZMG.wav"
GE007/Weapons/KnifeBounce "sounds/weapons/DSKNFBNC.wav"
GE007/Weapons/ProxBeep "sounds/weapons/DSMINEBP.wav"
GE007/Weapons/ProxHit "sounds/weapons/DSMINEHT.wav"
GE007/Weapons/ProxThrow "sounds/weapons/DSMINETH.wav"
GE007/Weapons/RemoteButton "sounds/weapons/DSREMOTE.wav"
GE007/Weapons/Punch1 "sounds/weapons/punch1.wav"
GE007/Weapons/Punch2 "sounds/weapons/punch2.wav"
GE007/Weapons/Punch3 "sounds/weapons/punch3.wav"
GE007/Weapons/Slash1 "sounds/weapons/mud_hit1.wav"
GE007/Weapons/Slash2 "sounds/weapons/mud_hit2.wav"
GE007/Weapons/Slash3 "sounds/weapons/mud_hit3.wav"
GE007/Weapons/Spent "sounds/weapons/spent_new.wav"
GE007/Weapons/SpentShell "sounds/weapons/spent2.wav"
GE007/Weapons/Lazerhit "sounds/weapons/Lazerhit.wav"

GE007/Weapons/Ricochet1 "sounds/weapons/dsrico1.wav"
GE007/Weapons/Ricochet2 "sounds/weapons/dsrico2.wav"
GE007/Weapons/Ricochet3 "sounds/weapons/dsrico3.wav"
GE007/Weapons/Ricochet4 "sounds/weapons/dsrico4.wav"
GE007/Weapons/Ricochet5 "sounds/weapons/dsrico5.wav"
GE007/Weapons/Ricochet6 "sounds/weapons/dsrico6.wav"
GE007/Weapons/Ricochet7 "sounds/weapons/dsrico7.wav"
GE007/Weapons/Ricochet8 "sounds/weapons/dsrico8.wav"
GE007/Weapons/Ricochet9 "sounds/weapons/dsrico9.wav"
$random GE007/Weapons/Ricochet { GE007/Weapons/Ricochet1 GE007/Weapons/Ricochet2 GE007/Weapons/Ricochet3 GE007/Weapons/Ricochet4 GE007/Weapons/Ricochet5 GE007/Weapons/Ricochet6 GE007/Weapons/Ricochet7 GE007/Weapons/Ricochet8 GE007/Weapons/Ricochet9 }
$limit GE007/Weapons/Ricochet1 0
$limit GE007/Weapons/Ricochet2 0
$limit GE007/Weapons/Ricochet3 0
$limit GE007/Weapons/Ricochet4 0
$limit GE007/Weapons/Ricochet5 0
$limit GE007/Weapons/Ricochet6 0
$limit GE007/Weapons/Ricochet7 0
$limit GE007/Weapons/Ricochet8 0
$limit GE007/Weapons/Ricochet9 0

$random GE007/Weapons/Boom {GE007/Weapons/Boom1 GE007/Weapons/Boom2 GE007/Weapons/Boom3 GE007/Weapons/Boom4 GE007/Weapons/Boom5 GE007/Weapons/Boom6 }
$random GE007/Weapons/Punch {GE007/Weapons/Punch1 GE007/Weapons/Punch2 GE007/Weapons/Punch3}
$random GE007/Weapons/Slash {GE007/Weapons/Slash1 GE007/Weapons/Slash2 GE007/Weapons/Slash3 }

$limit GE007/Weapons/Boom1 0
$limit GE007/Weapons/Boom2 0
$limit GE007/Weapons/Boom3 0
$limit GE007/Weapons/Boom4 0
$limit GE007/Weapons/Boom5 0
$limit GE007/Weapons/Boom6 0
$limit Touhou/Weapons/Lazerhit 0
$limit GE007/Weapons/ProxHit 0
$limit GE007/Weapons/ThrowKnifeHit 0
$limit GE007/Weapons/Spent 0
$limit GE007/Weapons/SpentShell 0
$limit GE007/Weapons/ZMG 0

/// Items ///

GE007/Items/PickupArmor "sounds/items/armour1.wav"

/// Playable Characters ///


// This is so the Non Doom Player Characters don't make Doom sounds

Fixit/None1  "sounds/Player/StopDoom.wav"
$random Fixit/None {Fixit/None1 }

/// 007/006 /////

$playeralias	JamesBond007	Male	*death		GE007/playerMale/Death
$playeralias	JamesBond007	Male	*xdeath		GE007/playerMale/Death
$playersound	JamesBond007	Male	*gibbed		dsslop
$playeralias	JamesBond007	Male	*pain100	GE007/playerMale/Pain
$playersounddup	JamesBond007	Male	*pain75		*pain100
$playersounddup	JamesBond007	Male	*pain50		*pain100
$playersounddup	JamesBond007	Male	*pain25		*pain100
$playeralias	JamesBond007	Male	*grunt		GE007/playerMale/Grunt
$playeralias	JamesBond007	Male	*land		GE007/playerMale/Grunt
$playeralias	JamesBond007	Male	*jump		GE007/playerMale/Jump
$playersound	JamesBond007	Male	*fist		dspunch
$playeralias	JamesBond007	Male	*usefail	GE007/playerMale/Grunt

$playeralias	AlecTrevelyan006	Male	*death		GE007/playerMale/Death
$playeralias	AlecTrevelyan006	Male	*xdeath		GE007/playerMale/Death
$playersound	AlecTrevelyan006	Male	*gibbed		dsslop
$playeralias	AlecTrevelyan006	Male	*pain100	GE007/playerMale/Pain
$playersounddup	AlecTrevelyan006	Male	*pain75		*pain100
$playersounddup	AlecTrevelyan006	Male	*pain50		*pain100
$playersounddup	AlecTrevelyan006	Male	*pain25		*pain100
$playeralias	AlecTrevelyan006	Male	*grunt		GE007/playerMale/Grunt
$playeralias	AlecTrevelyan006	Male	*land		GE007/playerMale/Grunt
$playeralias	AlecTrevelyan006	Male	*jump		GE007/playerMale/Jump
$playersound	AlecTrevelyan006	Male	*fist		dspunch
$playeralias	AlecTrevelyan006	Male	*usefail	GE007/playerMale/Grunt

GE007/playerMale/Death1  "sounds/player/Goldeneye007/007Die1.ogg"
GE007/playerMale/Death2  "sounds/player/Goldeneye007/007Die2.wav"
GE007/playerMale/Death3  "sounds/player/Goldeneye007/007Die3.ogg"
GE007/playerMale/Death4  "sounds/player/Goldeneye007/007Die4.ogg"
$random GE007/playerMale/Death {GE007/playerMale/Death1 GE007/playerMale/Death2 GE007/playerMale/Death3 GE007/playerMale/Death4 }

GE007/playerMale/Pain1  "sounds/player/Goldeneye007/007Pain.wav"
$random GE007/playerMale/Pain {GE007/playerMale/Pain1 }

007/player/Taunt1			"sounds/Player/Goldeneye007/007Taunt1.wav"
007/player/Taunt2			"sounds/Player/Goldeneye007/007Taunt2.wav"
007/player/Taunt3			"sounds/Player/Goldeneye007/007Taunt3.wav"
007/player/Taunt4			"sounds/Player/Goldeneye007/007Taunt4.wav"
007/player/Taunt5			"sounds/Player/Goldeneye007/007Taunt5.wav"
007/player/Taunt6			"sounds/Player/Goldeneye007/007Taunt6.wav"
007/player/Taunt7			"sounds/Player/Goldeneye007/007Taunt7.wav"
007/player/Taunt8			"sounds/Player/Goldeneye007/007Taunt8.wav"
007/player/Taunt9			"sounds/Player/Goldeneye007/007Taunt9.wav"
007/player/Taunt10			"sounds/Player/Goldeneye007/007Taunt10.wav"
007/player/Taunt11			"sounds/Player/Goldeneye007/007Taunt11.wav"
007/player/Taunt12			"sounds/Player/Goldeneye007/007Taunt12.wav"
007/player/Taunt13			"sounds/Player/Goldeneye007/007Taunt13.wav"
007/player/Taunt14			"sounds/Player/Goldeneye007/007Taunt14.wav"
007/player/Taunt15			"sounds/Player/Goldeneye007/007Taunt15.wav"
007/player/Taunt16			"sounds/Player/Goldeneye007/007Taunt16.wav"
007/player/Taunt17			"sounds/Player/Goldeneye007/007Taunt17.wav"
007/player/Taunt18			"sounds/Player/Goldeneye007/007Taunt18.wav"
007/player/Taunt19			"sounds/Player/Goldeneye007/007Taunt19.wav"
007/player/Taunt20			"sounds/Player/Goldeneye007/007Taunt20.wav"
007/player/Taunt21			"sounds/Player/Goldeneye007/007Taunt21.wav"
$random 007/player/Taunt		{ 007/player/Taunt1  007/player/Taunt2  007/player/Taunt3  007/player/Taunt4  007/player/Taunt5 007/player/Taunt6  007/player/Taunt7  007/player/Taunt8  007/player/Taunt9  007/player/Taunt10  007/player/Taunt11  007/player/Taunt12  007/player/Taunt13  007/player/Taunt14  007/player/Taunt15  007/player/Taunt16  007/player/Taunt17  007/player/Taunt18  007/player/Taunt19  007/player/Taunt20  007/player/Taunt21 }

/// Juno /////

$playeralias	Juno	Male	*death		JFG/Juno/Death
$playeralias	Juno	Male	*xdeath		JFG/Juno/Death
$playersound	Juno	Male	*gibbed		dsslop
$playeralias	Juno	Male	*pain100	JFG/Juno/Pain
$playersounddup	Juno	Male	*pain75		*pain100
$playersounddup	Juno	Male	*pain50		*pain100
$playersounddup	Juno	Male	*pain25		*pain100
$playeralias	Juno	Male	*grunt		JFG/Juno/Oof
$playeralias	Juno	Male	*land		JFG/Juno/Oof
$playeralias	Juno	Male	*jump		JFG/Juno/Jump
$playersound	Juno	Male	*fist		dspunch
$playeralias	Juno	Male	*usefail	JFG/Juno/Oof

JFG/Juno/Death1  "sounds/player/JetForceGemini/Death1.wav"
JFG/Juno/Death2  "sounds/player/JetForceGemini/Death2.wav"
$random JFG/Juno/Death {JFG/Juno/Death1 JFG/Juno/Death2 }

JFG/Juno/Pain1  "sounds/player/JetForceGemini/Pain.wav"
$random JFG/Juno/Pain {JFG/Juno/Pain1 }

JFG/Juno/Oof1  "sounds/player/JetForceGemini/Oof.wav"
$random JFG/Juno/Oof {JFG/Juno/Oof1 }

JFG/Juno/Jump1  "sounds/player/JetForceGemini/Jump.wav"
$random JFG/Juno/Jump {JFG/Juno/Jump1 }

/// Snake /////

$playeralias	SolidSnake	Male	*death		SSBB/SolidSnake/Death
$playeralias	SolidSnake	Male	*xdeath		SSBB/SolidSnake/Death
$playersound	SolidSnake	Male	*gibbed		dsslop
$playeralias	SolidSnake	Male	*pain100	SSBB/SolidSnake/Pain
$playersounddup	SolidSnake	Male	*pain75		*pain100
$playersounddup	SolidSnake	Male	*pain50		*pain100
$playersounddup	SolidSnake	Male	*pain25		*pain100
$playeralias	SolidSnake	Male	*grunt		Fixit/None
$playeralias	SolidSnake	Male	*land		Fixit/None
$playeralias	SolidSnake	Male	*jump		Fixit/None
$playersound	SolidSnake	Male	*fist		dspunch
$playeralias	SolidSnake	Male	*usefail	Fixit/None

SSBB/SolidSnake/Death1  "sounds/player/SSBB/Death1.wav"
SSBB/SolidSnake/Death2  "sounds/player/SSBB/Death2.wav"
$random SSBB/SolidSnake/Death {SSBB/SolidSnake/Death1 SSBB/SolidSnake/Death2 }

SSBB/SolidSnake/Pain1  "sounds/player/SSBB/Pain.wav"
$random SSBB/SolidSnake/Pain {SSBB/SolidSnake/Pain1 }

SSBB/SolidSnake/Showtime "sounds/player/SSBB/DSSNAKE.wav"

/// Eriko Kirishima /////

$playeralias	Eriko	Male	*death		Persona/Eriko/Death
$playeralias	Eriko	Male	*xdeath		Persona/Eriko/Death
$playersound	Eriko	Male	*gibbed		dsslop
$playeralias	Eriko	Male	*pain100	Persona/Eriko/Pain
$playersounddup	Eriko	Male	*pain75		*pain100
$playersounddup	Eriko	Male	*pain50		*pain100
$playersounddup	Eriko	Male	*pain25		*pain100
$playeralias	Eriko	Male	*grunt		Fixit/None
$playeralias	Eriko	Male	*land		Fixit/None
$playeralias	Eriko	Male	*jump		Fixit/None
$playersound	Eriko	Male	*fist		dspunch
$playeralias	Eriko	Male	*usefail	Fixit/None

Persona/Eriko/Death1  "sounds/player/MegamiIbunrokuPersona/ellie7.wav"
$random Persona/Eriko/Death {Persona/Eriko/Death1 }

Persona/Eriko/Pain1   "sounds/player/MegamiIbunrokuPersona/ellie6.wav"
$random Persona/Eriko/Pain {Persona/Eriko/Pain1 }

/// Spy /////

$playeralias	Spy neutral	*death		TeamFortress2/Player/Spy/Death
$playeralias	Spy neutral	*xdeath		TeamFortress2/Player/Spy/Death
$playersound	Spy neutral	*gibbed		dsslop
$playeralias	Spy neutral	*pain100	TeamFortress2/Player/Spy/Pain
$playersounddup	Spy neutral	*pain75		*pain100
$playersounddup	Spy neutral	*pain50		*pain100
$playersounddup	Spy neutral	*pain25		*pain100
$playeralias	Spy neutral	*grunt		Fixit/None1
$playeralias	Spy neutral	*land		Fixit/None1
$playeralias	Spy neutral	*jump		Fixit/None1
$playersound	Spy neutral	*fist		dspunch
$playeralias	Spy neutral	*usefail	Fixit/None1

TeamFortress2/Player/Spy/Death1  "sounds/Player/TF2Spy/Spy_painsevere01.wav"
TeamFortress2/Player/Spy/Death2  "sounds/Player/TF2Spy/Spy_painsevere02.wav"
TeamFortress2/Player/Spy/Death3  "sounds/Player/TF2Spy/Spy_painsevere03.wav"
TeamFortress2/Player/Spy/Death4  "sounds/Player/TF2Spy/Spy_painsevere04.wav"
TeamFortress2/Player/Spy/Death5  "sounds/Player/TF2Spy/Spy_painsevere05.wav"
TeamFortress2/Player/Spy/Death6  "sounds/Player/TF2Spy/spy_jaratehit01.wav"
TeamFortress2/Player/Spy/Death7  "sounds/Player/TF2Spy/spy_jaratehit02.wav"
TeamFortress2/Player/Spy/Death8  "sounds/Player/TF2Spy/spy_jaratehit03.wav"
TeamFortress2/Player/Spy/Death9  "sounds/Player/TF2Spy/spy_jaratehit04.wav"
TeamFortress2/Player/Spy/Death10  "sounds/Player/TF2Spy/spy_jaratehit05.wav"

$random TeamFortress2/Player/Spy/Death {TeamFortress2/Player/Spy/Death1 TeamFortress2/Player/Spy/Death2 TeamFortress2/Player/Spy/Death3 TeamFortress2/Player/Spy/Death4 TeamFortress2/Player/Spy/Death5 TeamFortress2/Player/Spy/Death6 TeamFortress2/Player/Spy/Death7 TeamFortress2/Player/Spy/Death8 TeamFortress2/Player/Spy/Death9 TeamFortress2/Player/Spy/Death10}

TeamFortress2/Player/Spy/Pain1  "sounds/Player/TF2Spy/Spy_painsharp01.wav"
TeamFortress2/Player/Spy/Pain2  "sounds/Player/TF2Spy/Spy_painsharp02.wav"
TeamFortress2/Player/Spy/Pain3  "sounds/Player/TF2Spy/Spy_painsharp03.wav"
TeamFortress2/Player/Spy/Pain4  "sounds/Player/TF2Spy/Spy_painsharp04.wav"

$random TeamFortress2/Player/Spy/Pain {TeamFortress2/Player/Spy/Pain1 TeamFortress2/Player/Spy/Pain2 TeamFortress2/Player/Spy/Pain3 TeamFortress2/Player/Spy/Pain4  }



// ************************ MENU SOUNDS ************
menu/activate		dsmcnfrm	// Activate a new menu
menu/backup			dsmenubk	// Backup to previous menu
menu/cursor			dsmenumv	// Move cursor up/down
menu/choose			dsmcnfrm 	// Choose a menu item
menu/clear			dsmenubk	// Close top menu