actor GE007BulletCasing
{
  Projectile
  Radius 1
  Height 1
  Speed 9
  Scale 0.1
  BounceCount 2
  BounceFactor 0.5
  ReactionTime 200
  SeeSound "GE007/Weapons/Spent"
  DeathSound "GE007/Weapons/Spent"
  -NOGRAVITY
  +HEXENBOUNCE
  +DONTSPLASH
  -ACTIVATEMCROSS
  -ACTIVATEPCROSS
  -ACTIVATEIMPACT
  States
  {
   Spawn:
	TNT1 A 0
	TNT1 A 0 A_StopSound
	BCAS ABCDEFGH 1 A_CountDown
	goto Spawn+2
   Death:
	TNT1 A 0 A_Scream
	TNT1 A 0
	stop
  }
}

actor PointedBulletCasing
{
  Projectile
  Radius 1
  Height 1
  Speed 9
  Scale 0.04
  BounceCount 2
  BounceFactor 0.5
  ReactionTime 200
  SeeSound "GE007/Weapons/Spent"
  DeathSound "GE007/Weapons/Spent"
  -NOGRAVITY
  +HEXENBOUNCE
  +DONTSPLASH
  -ACTIVATEMCROSS
  -ACTIVATEPCROSS
  -ACTIVATEIMPACT
  States
  {
   Spawn:
	TNT1 A 0
	TNT1 A 0 A_StopSound
	PCAS ABCDEFGH 1 A_CountDown
	goto Spawn+2
   Death:
	TNT1 A 0 A_Scream
	TNT1 A 0
	stop
  }
}

actor GE007ShellCasing
{
  Projectile
  Radius 1
  Height 1
  Speed 9
  Scale 0.2
  BounceCount 2
  BounceFactor 0.5
  ReactionTime 200
  SeeSound "GE007/Weapons/SpentShell"
  DeathSound "GE007/Weapons/SpentShell"
  -NOGRAVITY
  +HEXENBOUNCE
  +DONTSPLASH
  -ACTIVATEMCROSS
  -ACTIVATEPCROSS
  -ACTIVATEIMPACT
  States
  {
   Spawn:
	TNT1 A 0
	TNT1 A 0 A_StopSound
	SHE2 ABCDEF 1 A_CountDown
	goto Spawn+2
   Death:
	TNT1 A 0 A_Scream
	TNT1 A 0
	stop
  }
}