ACTOR SolidSnake : DoomPlayer
{
  Player.DisplayName "Solid Snake"
  Player.Portrait "G0Play4"
     Player.StartItem "PlayingasSnake", 1
 	Player.CrouchSprite "NONE"
  Player.Soundclass "SolidSnake"
   Player.StartItem "GE007PP7Silenced"
  Player.StartItem "GE007Unarmed"
  Player.StartItem "PP7SpecialIssueClip", 7
  Player.StartItem "PP7SilencedClip", 7
  Player.StartItem "DD44Clip", 8
  Player.StartItem "KlobbClip", 20
  Player.StartItem "KF7SovietClip", 30
  Player.StartItem "ZMGClip", 32
  Player.StartItem "D5KClip", 30
  Player.StartItem "D5KSilencedClip", 30
  Player.StartItem "PhantomClip", 50
  Player.StartItem "AR33Clip", 30
  Player.StartItem "RCP90Clip", 80
  Player.StartItem "GE007ShotgunClip", 5
  Player.StartItem "AutomaticShotgunClip", 5
  Player.StartItem "CougarMagnumClip", 6
  Player.StartItem "SilverPP7Clip", 7
  Player.StartItem "GoldPP7Clip", 7
  Player.StartItem "GrenadeLauncherClip", 6
  Player.StartItem "RocketLauncherClip", 1
  Player.StartItem "SniperRifleClip", 8
  Player.StartItem "GE007PistolAmmo", 92
   +DONTMORPH
  +NOEXTREMEDEATH
  +NOICEDEATH
  +NOSKIN
  States
  {
  	Spawn:
		TPK4 A -1
		Loop
	See:
		TPK4 ABCD 4
		Loop
	Missile:
		TPK4 E 12
		Goto Spawn
	Melee:
		TPK4 F 6 BRIGHT
		Goto Missile
	Pain:
		TPK4 G 4
		TPK4 G 4 A_Pain
		Goto Spawn
  Death:
    TPK4 H 8
    TPK4 I 8 A_PlayerScream
    TPK4 J 8 A_NoBlocking
    TPK4 KLM 8
    TPK4 N -1
    Stop
	  XDeath:
    goto Death
		AltSkinDeath:
    TPK4 H 8
    TPK4 I 8 A_PlayerScream
    TPK4 J 8 A_NoBlocking
    TPK4 KLM 8
    TPK4 N -1
    Stop
  }
}

ACTOR PlayingasSnake : Ammo
{
  Inventory.Amount 1
  Inventory.MaxAmount 1
}
