ACTOR GE007D5K : Weapon
{
  Weapon.Kickback 100
  Scale 0.1
    Weapon.Ammotype1 "D5KClip"
    Weapon.AmmoUse1 1
  Weapon.AmmoGive1 0
	Weapon.AmmoGive2 30
	Weapon.AmmoType2 "GE007PistolAmmo"
	  +WEAPON.AMMO_OPTIONAL
  Inventory.PickupMessage "Picked up a D5K Deutsche."
  tag "D5K Deutsche"
  Obituary  "%o was Deutsched by %k's D5K Deutsche."
  	Inventory.PickupSound "GE007/Weapons/WeaponSFX1"
  States
  {
  Spawn:
    TKA1 C -1
    Loop
  Ready:
  TNT1 A 0 A_PlaySound ("GE007/Weapons/WeaponSFX1","Weapon")
    TK24 A 1 
    TK24 B 1
    TK24 C 1
    TK24 D 1
    TK24 EFGHIJKLMNOP 1
    TK24 Q -1 A_WeaponReady
	goto ReloadCheck
	TK24 Q 1 A_WeaponReady
    Goto Ready+6
	
		ReloadCheck:
	 KLBG A 0 A_JumpIfInventory("D5KClip",30,2)
	 KLBG A 0 A_JumpIfInventory("GE007PistolAmmo",1,"ReloadStart")
	 KLBG A 0
	 goto Ready+17

  ReloadStart:
	 KLBR A 0 A_PlayWeaponSound("GE007/Weapons/Reload")
     TK24 PONMLKJIHGFEDCBA 1
	 TNT1 A 5
	 goto ReloadAmmo

  ReloadAmmo:
	 TNT1 A 0 A_TakeInventory("GE007PistolAmmo",1)
	 TNT1 A 0 A_GiveInventory("D5KClip",1)
	 TNT1 A 0 A_JumpIfInventory("D5KClip",30,"ReloadDone")
	 TNT1 A 0 A_JumpIfInventory("GE007PistolAmmo",1,"ReloadAmmo")
	 goto ReloadDone
	 
	 ReloadDone:
	 TNT1 A 5
	 TK24 ABCDEFGHIJKLMNOP 1
	 goto Ready+17
  Deselect:
    TK24 PONMLKJIHGFEDCB 1
    TK24 A 1
    TK08 A 0 A_Lower
    wait
  Select: 
    TK08 A 0 A_Raise 
    Loop  
  Fire: 
   KLBG A 0 A_JumpIfNoAmmo("ReloadCheck")
 	TNT1 A 0 A_PlaySound ("GE007/Weapons/D5K")
    TK24 R 1 BRIGHT A_FireBullets(4.0, 4, 1, 20, "BulletPuff",FBF_USEAMMO|FBF_NORANDOM)
	PP7G B 0  BRIGHT A_SpawnItemEx ("GE007BulletCasing", 30,cos(pitch)*12,sin(-pitch)*10+30, frandom(0.5,1.2),frandom(0.5,1.2),frandom(1.5,2.5))
	TK24 STU 1
	TK24 V 1 A_REFIRE
	TK24 XYZ 1
	TK25 ABCDEFGHIJKLMNOPQ 1
    Goto Ready+17
		AltFire:
		TK04 A 0
		goto ReloadCheck
  }
}

ACTOR D5KClip : Ammo
{
Inventory.MaxAmount 30 // size of the clip
Ammo.BackpackAmount 0
Ammo.BackpackMaxAmount 30 //MUST be the same as Inventory.MaxAmmount
+INVENTORY.IGNORESKILL
}

ACTOR GE007D5KPickup : Custominventory
{
   Scale 0.1
  Inventory.PickupMessage "Picked up a D5K Deutsche."
  	Inventory.PickupSound "GE007/Weapons/WeaponSFX1"
   States
   {
   Spawn:
	  TKA5 D -1
	  loop
   Pickup:
	  TNT1 A 0 A_GiveInventory("GE007D5K")
	  stop
   }
}
