ACTOR GE007GoldPP7 : Weapon
{
  Weapon.Kickback 100
  Scale 0.1
      Weapon.Ammotype1 "GoldPP7Clip"
    Weapon.AmmoUse1 1
  Weapon.AmmoGive1 0
	Weapon.AmmoGive2 7
	Weapon.AmmoType2 "GE007GoldenAmmo"
	  +WEAPON.AMMO_OPTIONAL
	tag "Gold PP7"
  Inventory.PickupMessage "Picked up a Gold PP7."
  Obituary  "%o rode %k's Gold PP7 Round straight to hell."
  	Inventory.PickupSound "GE007/Weapons/WeaponSFX1"
  States
  {
  Spawn:
    TKA1 H -1
    Loop
  Ready:
  TNT1 A 0 A_PlaySound ("GE007/Weapons/WeaponSFX1","Weapon")
    TK44 A 1 
    TK44 B 1
    TK44 C 1
    TK44 D 1
    TK44 EFGHIJKLMN 1
    TK44 O -1 A_WeaponReady
	goto ReloadCheck
	TK44 O 1 A_WeaponReady
    Goto Ready+6
	
		ReloadCheck:
	 KLBG A 0 A_JumpIfInventory("GoldPP7Clip",7,2)
	 KLBG A 0 A_JumpIfInventory("GE007GoldenAmmo",1,"ReloadStart")
	 KLBG A 0
	 goto Ready+15

  ReloadStart:
	 KLBR A 0 A_PlayWeaponSound("GE007/Weapons/Reload")
     TK44 NMLKJIHGFEDCBA 1
	 TNT1 A 5
	 goto ReloadAmmo

  ReloadAmmo:
	 TNT1 A 0 A_TakeInventory("GE007GoldenAmmo",1)
	 TNT1 A 0 A_GiveInventory("GoldPP7Clip",1)
	 TNT1 A 0 A_JumpIfInventory("GoldPP7Clip",7,"ReloadDone")
	 TNT1 A 0 A_JumpIfInventory("GE007GoldenAmmo",1,"ReloadAmmo")
	 goto ReloadDone
	 
	 ReloadDone:
	 TNT1 A 5
	 TK44 ABCDEFGHIJKLMNO 1
	 goto Ready+15
  Deselect:
    TK44 NMLKJIHGFEDCB 1
    TK44 A 1
    TK08 A 0 A_Lower
    wait
  Select: 
    TK08 A 0 A_Raise 
    Loop  
  Fire: 
  KLBG A 0 A_JumpIfNoAmmo("ReloadCheck")
 	TNT1 A 0 A_PlaySound ("GE007/Weapons/PP7","Weapon")
    TK44 P 1 BRIGHT A_FireBullets(1.0, 1, 1, 99999, "BulletPuff")
	PP7G B 0 BRIGHT A_SpawnItemEx ("BulletCasing", 30,cos(pitch)*12,sin(-pitch)*10+30, frandom(0.5,1.2),frandom(0.5,1.2),frandom(1.5,2.5))
	TK44 Q 1
    TK44 R 1
	TK44 ST 1
	TK44 U 1
	TK44 VXYZ 1
	TK45 ABC 1 A_REFIRE
    Goto Ready+15
		AltFire:
		TK04 A 0
		goto ReloadCheck
  }
}

ACTOR GoldPP7Clip : Ammo
{
Inventory.MaxAmount 7 // size of the clip
Ammo.BackpackAmount 0
Ammo.BackpackMaxAmount 7 //MUST be the same as Inventory.MaxAmmount
+INVENTORY.IGNORESKILL
}

ACTOR GE007GoldPP7Pickup : Custominventory
{
   Scale 0.1
  Inventory.PickupMessage "Picked up a Gold PP7."
  	Inventory.PickupSound "GE007/Weapons/WeaponSFX1"
   States
   {
   Spawn:
	  TKA5 N -1
	  loop
   Pickup:
	  TNT1 A 0 A_GiveInventory("GE007GoldPP7")
	  stop
   }
}
