ACTOR GE007PP7SpecialIssue : Weapon
{
  Weapon.Kickback 100
  Scale 0.1
  Tag "PP7 Special Issue"
      Weapon.Ammotype1 "PP7SpecialIssueClip"
  Weapon.Ammotype2 "GE007PistolAmmo"
    Weapon.AmmoUse1 1
  Weapon.AmmoGive1 0
  Weapon.AmmoGive2 7
  +WEAPON.AMMO_OPTIONAL
  Inventory.PickupMessage "Picked up a PP7."
  Obituary  "%k finds %o a Special Issue and shot him with a PP7."
  	Inventory.PickupSound "GE007/Weapons/WeaponSFX1"
  States
  {
  Spawn:
    TKA1 Q -1
    Loop
  Ready:
  TNT1 A 0 A_PlaySound ("GE007/Weapons/WeaponSFX1","Weapon")
    TK13 A 1 
    TK13 B 1
    TK13 C 1
    TK13 D 1
    TK13 EFGHIJKLM 1
    TK13 N -1 A_WeaponReady
		goto ReloadCheck
	TK13 N 1 A_WeaponReady
    Goto Ready+6	
	
	
  ReloadCheck:
	 KLBG A 0 A_JumpIfInventory("PP7SpecialIssueClip",7,2)
	 KLBG A 0 A_JumpIfInventory("GE007PistolAmmo",1,"ReloadStart")
	 KLBG A 0
	 goto Ready+14

  ReloadStart:
	 KLBR A 0 A_PlayWeaponSound("GE007/Weapons/Reload")
     TK13 MLKJIHGFEDCBA 1
	 TNT1 A 5
	 goto ReloadAmmo

  ReloadAmmo:
	 TNT1 A 0 A_TakeInventory("GE007PistolAmmo",1)
	 TNT1 A 0 A_GiveInventory("PP7SpecialIssueClip",1)
	 TNT1 A 0 A_JumpIfInventory("PP7SpecialIssueClip",7,"ReloadDone")
	 TNT1 A 0 A_JumpIfInventory("GE007PistolAmmo",1,"ReloadAmmo")
	 goto ReloadDone
	 
	 ReloadDone:
	 TNT1 A 5
	  TK13 ABCDEFGHIJKLMN 1
	 goto Ready+14
	
  Deselect:
    TK13 MLKJIHGFEDCB 1
    TK13 A 1
    TK08 A 0 A_Lower
    wait
  Select: 
    TK08 A 0 A_Raise 
    Loop  
  Fire: 
  KLBG A 0 A_JumpIfNoAmmo("ReloadCheck")
 	TNT1 A 0 A_PlaySound ("GE007/Weapons/PP7","Weapon")
    TK13 O 1 BRIGHT A_FireBullets(1.0, 1, 1, 20, "BulletPuff",FBF_USEAMMO|FBF_NORANDOM)
	PP7G B 0 BRIGHT A_SpawnItemEx ("GE007BulletCasing", 30,cos(pitch)*12,sin(-pitch)*10+30, frandom(0.5,1.2),frandom(0.5,1.2),frandom(1.5,2.5))
	TK13 PQRST 1
	TK13 UV 1
	TK13 XYZ 1
	TK14 ABC 1 A_REFIRE
    Goto Ready+14
		AltFire:
		TK04 A 0
		goto ReloadCheck
  }
}

ACTOR PP7SpecialIssueClip : Ammo
{
Inventory.MaxAmount 7 // size of the clip
Ammo.BackpackAmount 0
Ammo.BackpackMaxAmount 7 //MUST be the same as Inventory.MaxAmmount
+INVENTORY.IGNORESKILL
}

ACTOR GE007PP7SpecialIssuePickup : Custominventory
{
   Scale 0.1
  Inventory.PickupMessage "Picked up a PP7."
  	Inventory.PickupSound "GE007/Weapons/WeaponSFX1"
   States
   {
   Spawn:
	  TKA4 T -1
	  loop
   Pickup:
	  TNT1 A 0 A_GiveInventory("GE007PP7SpecialIssue")
	  stop
   }
}
