ACTOR GE007WatchLaser : Weapon
{
  Weapon.Kickback 100
  Scale 0.1
  Inventory.PickupMessage "Picked up a Watch Laser."
  Obituary  "%o tried to pick up %k's spent Watch Laser."
  	Inventory.PickupSound "TWINE/Items/Pickup"
  States
  {
  Spawn:
    TKA1 X -1
    Loop
  Ready:
    TK47 A 1 
    TK47 B 1
    TK47 C 1
    TK47 D 1
    TK47 EFGHIJKLM 1
    TK47 N -1 A_WeaponReady
    Goto Ready+6	
  Deselect:
    TK47 MLKJIHGFEDCB 1
    TK47 A 1
    TK08 A 0 A_Lower
    wait
  Select: 
    TK08 A 0 A_Raise 
    Loop  
  Fire: 
 	TNT1 A 0 A_PlaySound ("GE007/Weapons/Watch","Weapon")
    TK47 O 1
	TK47 PQ 1
    TK47 R 1
	TK47 ST 1
	TK47 U 1
	TK47 VXYZ 1
	TK47 ABCDEFGHI 1
    Goto Ready+5
		AltFire:
		TK04 A 0
		goto ReloadCheck
  }
}

ACTOR WolframP2KClip : Ammo
{
Inventory.MaxAmount 16 // size of the clip
Ammo.BackpackAmount 0
Ammo.BackpackMaxAmount 16 //MUST be the same as Inventory.MaxAmmount
+INVENTORY.IGNORESKILL
}