#include "defs/common.txt"
#include "defs/BP/common.cpp"

Bird BP_Actor_Action_Bird { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 256.0 radius 20.0 wallRadius 0.0 height 30.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0218.skinnedmesh" anim "anims/Action_Device_Switches_0218.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 7 End_Component }

CaveDoorSwitch BP_Actor_Action_CaveDoorSwitch { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 90.0 radius 40.0 wallRadius 0.0 height 102.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0137.skinnedmesh" anim "anims/Action_Device_Switches_0137.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
requiredPickup BP_Actor_Inventory_CaveDoorKey requiredPickupText 57 End_Component }

CaveWeight BP_Actor_Action_CaveWeight { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 128.0 radius 54.0 wallRadius 0.0 height 240.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0212.skinnedmesh" anim "anims/Action_Device_Switches_0212.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

Switch_BlindLiar_SkullLever BP_Actor_Action_SkullLever { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 128.0 radius 50.0 wallRadius 0.0 height 60.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0158.skinnedmesh" anim "anims/Action_Device_Switches_0158.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

Switch_GateKey BP_Actor_Action_GateKeySwitch { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 128.0 radius 0.0 wallRadius 0.0 height 150.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0139.skinnedmesh" anim "anims/Action_Device_Switches_0139.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
requiredPickup BP_Actor_Inventory_KeyGate requiredPickupText 77 End_Component }

PushCube BP_Actor_Action_PushCube { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 90.0 radius 0.0 wallRadius 0.0 height 160.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0155.skinnedmesh" anim "anims/Action_Device_Switches_0155.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

Harbor_LeverCog BP_Actor_Action_LeverCog { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 122.0 radius 66.0 wallRadius 0.0 height 102.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0235.skinnedmesh" anim "anims/Action_Device_Switches_0235.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

WoodFloorWreck BP_Actor_Action_WoodFloorWreck { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0167.skinnedmesh" anim "anims/Action_Device_Switches_0167.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

CaveVentRock BP_Actor_Action_CaveVentRock { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0169.skinnedmesh" anim "anims/Action_Device_Switches_0169.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

PurlinWall BP_Actor_Action_PurlinWall { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0170.skinnedmesh" anim "anims/Action_Device_Switches_0170.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

RiverTouchLever BP_Actor_Action_RiverTouchLever { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 122.0 radius 66.0 wallRadius 0.0 height 102.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0178.skinnedmesh" anim "anims/Action_Device_Switches_0178.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

RiverShootLever BP_Actor_Action_RiverShootLever { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 122.0 radius 66.0 wallRadius 0.0 height 102.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0178.skinnedmesh" anim "anims/Action_Device_Switches_0178.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

RiverBridge BP_Actor_Action_RiverBridge { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0182.skinnedmesh" anim "anims/Action_Device_Switches_0182.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

CaveBridge BP_Actor_Action_CaveBridge { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0193.skinnedmesh" anim "anims/Action_Device_Switches_0193.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

CaveWallLever BP_Actor_Action_CaveWallLever { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 90.0 radius 40.0 wallRadius 0.0 height 100.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0197.skinnedmesh" anim "anims/Action_Device_Switches_0197.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

LShipTurnPanel BP_Actor_Action_LShipTurnPanel { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 80.0 radius 0.0 wallRadius 0.0 height 100.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0135.skinnedmesh" anim "anims/Action_Device_Switches_0135.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

LShipTurnPanel2 BP_Actor_Action_LShipTurnPanel2 { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 80.0 radius 0.0 wallRadius 0.0 height 100.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0203.skinnedmesh" anim "anims/Action_Device_Switches_0203.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

RiverBridge2 BP_Actor_Action_RiverBridge2 { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0206.skinnedmesh" anim "anims/Action_Device_Switches_0206.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

Gear BP_Actor_Action_Gear { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0208.skinnedmesh" anim "anims/Action_Device_Switches_0208.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }

HarborTower BP_Actor_Action_HarborTower { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0221.skinnedmesh" anim "anims/Action_Device_Switches_0221.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

HarborBoat BP_Actor_Action_HarborBoat { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0222.skinnedmesh" anim "anims/Action_Device_Switches_0222.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

HarborWagon BP_Actor_Action_HarborWagon { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0224.skinnedmesh" anim "anims/Action_Device_Switches_0224.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

ExplosiveBox BP_Actor_Action_ExplosiveBox { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 50.0 wallRadius 0.0 height 80.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0232.skinnedmesh" anim "anims/Action_Device_Switches_0232.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 3 End_Component }

LaserDoor BP_Actor_Action_LaserDoor { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0236.skinnedmesh" anim "anims/Action_Device_Switches_0236.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 3 End_Component }

HarborBridge BP_Actor_Action_HarborBridge { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0242.skinnedmesh" anim "anims/Action_Device_Switches_0242.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

GraveyardKeySwitch BP_Actor_Action_GraveyardKeySwitch { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 280.0 radius 0.0 wallRadius 0.0 height 200.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0253.skinnedmesh" anim "anims/Action_Device_Switches_0253.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
requiredPickup BP_Actor_Inventory_GraveyardKey requiredPickupText 78 End_Component }

HarborPowerCell BP_Actor_Action_HarborPowerCell { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 120.0 radius 60.0 wallRadius 0.0 height 100.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0278.skinnedmesh" anim "anims/Action_Device_Switches_0278.anim" attachMesh_1 "char/Action_Device_Switches_0278_01.skinnedmesh" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
requiredPickup BP_Actor_Inventory_PowerCell requiredPickupText 13 idleModel 1 End_Component }

MarshBridgeBreak BP_Actor_Action_MarshBridgeBreak { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0269.skinnedmesh" anim "anims/Action_Device_Switches_0269.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

LShipGenBeam BP_Actor_Action_LShipGenBeam { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0279.skinnedmesh" anim "anims/Action_Device_Switches_0279.anim" attachMesh_1 "char/Action_Device_Switches_0279_01.skinnedmesh" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 triggerModel 1 End_Component }

IonCapacitorSwitch BP_Actor_Action_IonCapacitorSwitch { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 60.0 radius 0.0 wallRadius 0.0 height 140.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0280.skinnedmesh" anim "anims/Action_Device_Switches_0280.anim" attachMesh_1 "char/Action_Device_Switches_0280_01.skinnedmesh" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
requiredPickup BP_Actor_Inventory_IonCapacitor requiredPickupText 67 triggerModel 1 End_Component }

LShipGenTower BP_Actor_Action_LShipGenTower { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0281.skinnedmesh" anim "anims/Action_Device_Switches_0281.anim" attachMesh_1 "char/Action_Device_Switches_0281_01.skinnedmesh" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 triggerModel 1 End_Component }

WarpPortalSwitch BP_Actor_Action_WarpPortalSwitch { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 100.0 radius 0.0 wallRadius 0.0 height 100.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0289.skinnedmesh" anim "anims/Action_Device_Switches_0289.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component } //trigger text $str_076	voiceID 362

HiveShieldStraight BP_Actor_Action_HiveShieldStraight { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0286.skinnedmesh" anim "anims/Action_Device_Switches_0286.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

HiveShieldCylinder BP_Actor_Action_HiveShieldCylinder { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0305.skinnedmesh" anim "anims/Action_Device_Switches_0305.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

HarborStoneWall BP_Actor_Action_HarborStoneWall { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0294.skinnedmesh" anim "anims/Action_Device_Switches_0294.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

GoldHorseStatue BP_Actor_Action_GoldHorseStatue { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 0.0 radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0309.skinnedmesh" anim "anims/Action_Device_Switches_0309.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
flags 1 End_Component }

Valve BP_Actor_Action_Valve { className "kexActor" initialScale "0.5 0.5 0.5" placeable TRUE flags.allowTracking FALSE flags.noDamage TRUE Begin_Component "kexWorldComponent" touchRadius 60.0 radius 0.0 wallRadius 0.0 height 100.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexRenderMeshComponent" 
mesh "char/Action_Device_Switches_0302.skinnedmesh" anim "anims/Action_Device_Switches_0302.anim" End_Component Begin_Component "kexModeStateComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Action" 
End_Component }
