#include "defs/common.txt"
#include "defs/BP/common.cpp"

Door_Palace_Double_Closed BP_Actor_DoorRiverPalace { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0408.skinnedmesh" anim "anims/Door_0408.anim" End_Component Begin_Component "kexWorldComponent" End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

MarshOpenWoodGateVert BP_Actor_Door_MarshWoodGateVert { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0383.skinnedmesh" anim "anims/Door_0383.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 2 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

MarshWoodGateHorz BP_Actor_Door_MarshWoodGateHorz { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0428.skinnedmesh" anim "anims/Door_0428.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborBlackGate BP_Actor_Door_HarborBlackGate { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0380.skinnedmesh" anim "anims/Door_0380.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborBlackGate2 BP_Actor_Door_HarborBlackGate2 { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0384.skinnedmesh" anim "anims/Door_0384.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverSmallDoors BP_Actor_Door_RiverSmallDoors { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0373.skinnedmesh" anim "anims/Door_0373.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborLadder BP_Actor_Door_HarborLadder { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0386.skinnedmesh" anim "anims/Door_0386.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborWall BP_Actor_Door_HarborWall { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0387.skinnedmesh" anim "anims/Door_0387.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HiveSpinTube BP_Actor_Door_HiveSpinTube { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0390.skinnedmesh" anim "anims/Door_0390.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HiveSpinTube2 BP_Actor_Door_HiveSpinTube2 { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0402.skinnedmesh" anim "anims/Door_0402.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

OblvDoor BP_Actor_Door_OblvDoor { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0397.skinnedmesh" anim "anims/Door_0397.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

OblvDoor2 BP_Actor_Door_OblvDoor2 { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0399.skinnedmesh" anim "anims/Door_0399.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverGoldSpike BP_Actor_Door_RiverGoldSpike { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0400.skinnedmesh" anim "anims/Door_0400.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverBigSet BP_Actor_Door_RiverBigSet { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0401.skinnedmesh" anim "anims/Door_0401.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

GraveFence BP_Actor_Door_GraveFence { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0403.skinnedmesh" anim "anims/Door_0403.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverStoneWallSlide BP_Actor_Door_RiverStoneWallSlide { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0405.skinnedmesh" anim "anims/Door_0405.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

BigGate BP_Actor_Door_BigGate { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0406.skinnedmesh" anim "anims/Door_0406.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverSmallDoor BP_Actor_Door_RiverSmallDoor { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0407.skinnedmesh" anim "anims/Door_0407.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverStoneSliding BP_Actor_Door_RiverStoneSliding { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0408.skinnedmesh" anim "anims/Door_0408.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverMedStoneSlide BP_Actor_Door_RiverMedStoneSlide { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0411.skinnedmesh" anim "anims/Door_0411.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverWallExplode BP_Actor_Door_RiverWallExplode { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0413.skinnedmesh" anim "anims/Door_0413.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

LargeWoodDoor BP_Actor_Door_LargeWoodDoor { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0414.skinnedmesh" anim "anims/Door_0414.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

CaveDoorSlide BP_Actor_Door_CaveDoorSlide { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0415.skinnedmesh" anim "anims/Door_0415.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborSmallDoors BP_Actor_Door_HarborSmallDoors { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0416.skinnedmesh" anim "anims/Door_0416.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverGoldBlackDoors BP_Actor_Door_RiverGoldBlackDoors { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0417.skinnedmesh" anim "anims/Door_0417.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborCornerWall BP_Actor_Door_HarborCornerWall { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0419.skinnedmesh" anim "anims/Door_0419.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

StoneWallDown BP_Actor_Door_StoneWallDown { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0420.skinnedmesh" anim "anims/Door_0420.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborCage BP_Actor_Door_HarborCage { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0429.skinnedmesh" anim "anims/Door_0429.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborStoneWall BP_Actor_Door_HarborStoneWall { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0433.skinnedmesh" anim "anims/Door_0433.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

StoneWalSlide BP_Actor_Door_StoneWalSlide { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0435.skinnedmesh" anim "anims/Door_0435.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

CrawlSpace BP_Actor_Door_CrawlSpace { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0436.skinnedmesh" anim "anims/Door_0436.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborWoodDoors BP_Actor_Door_HarborWoodDoors { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0437.skinnedmesh" anim "anims/Door_0437.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

HarborWoodDoors BP_Actor_Door_HarborWoodDoors2 { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0438.skinnedmesh" anim "anims/Door_0438.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

WarpPortal BP_Actor_Door_WarpPortal { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0439.skinnedmesh" anim "anims/Door_0439.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverSoulDoor BP_Actor_Door_RiverSoulDoor { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0442.skinnedmesh" anim "anims/Door_0442.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverFancyDoors BP_Actor_Door_RiverFancyDoors { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0444.skinnedmesh" anim "anims/Door_0444.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

OblvRoundHatch BP_Actor_Door_OblvRoundHatch { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0446.skinnedmesh" anim "anims/Door_0446.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverBigSetOpen BP_Actor_Door_RiverBigSetOpen { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0401.skinnedmesh" anim "anims/Door_0401.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 2 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

GraveFenceAuto BP_Actor_Door_GraveFenceAuto { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0403.skinnedmesh" anim "anims/Door_0403.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 60 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

OblvRoundHatchAuto BP_Actor_Door_OblvRoundHatchAuto { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0446.skinnedmesh" anim "anims/Door_0446.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 12 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 mark FALSE End_Component }

RiverSmallDoorsAuto BP_Actor_Door_RiverSmallDoorsAuto { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0373.skinnedmesh" anim "anims/Door_0373.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 12 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 mark FALSE End_Component }

LShipSmallDoor BP_Actor_Door_LShipSmallDoor { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0372.skinnedmesh" anim "anims/Door_0372.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 0 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

RiverGoldBlackDoorsOpen BP_Actor_Door_RiverGoldBlackDoorsOpen { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0417.skinnedmesh" anim "anims/Door_0417.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 2 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }

CaveDoorSlideAuto BP_Actor_Door_CaveDoorSlideAuto { className "kexActor" placeable TRUE flags.noDamage TRUE flags.allowTracking FALSE Begin_Component "kexRenderMeshComponent"
mesh "char/Door_0415.skinnedmesh" anim "anims/Door_0415.anim" End_Component Begin_Component "kexWorldComponent" radius 0.0 wallRadius 0.0 height 0.0 deadHeight 0.0 heightOffset 0.0 End_Component Begin_Component "kexScriptComponent" scriptClass "BP::Actors::Door"
flags 12 openEvent 63 openDuration 60 autoOpenRadius 256 closeEvent 63 autoCloseRadius 256 End_Component }
