#include "defs/common.txt"
#include "defs/BP/common.cpp"

Music BP_Actor_Music_Frosty
{
    className				"kexActor"
    placeable				TRUE
	flags.allowTracking		FALSE
	flags.noDamage			TRUE
	Begin_Component "kexRenderSpriteComponent"
        material			"materials/editor/mat_editor_icons/editor_icon_sound"
    End_Component
	
	SoundPath				"sounds/music/frosty.ksnd"
	StartPlaying			TRUE
	Begin_Component "kexScriptComponent"
        scriptClass			"BP::Actors::MusicWav"
    End_Component
}
