#include "defs/common.txt"
#include "defs/BP/common.cpp"

WorldChar BP_Actor_WorldChar
{
    className                   "kexActor"
	placeable FALSE
	flags.noDamage              TRUE
	flags.allowTracking         FALSE
	
	Begin_Component "kexScriptComponent"
        scriptClass		"BP::WorldChar"
    End_Component
}
