#include "defs/common.txt"
#include "defs/BP/common.cpp"

Primagen BP_Actor_AI_PrimagenBoss
{
    className                 "kexActor"
    placeable                 TRUE
	flags.allowTracking 	  FALSE
    health 100
    initialScale              "0.5 0.5 0.5"
	Begin_Component "kexRenderMeshComponent" 
		mesh "char/The_Primagen.skinnedmesh"
		anim "anims/The_Primagen.anim"
		attachMesh_1 "char/The_Primagen_01.skinnedmesh"
		attachMesh_2 "char/The_Primagen_02.skinnedmesh"
		attachMesh_3 "char/The_Primagen_03.skinnedmesh"
		attachMesh_4 "char/The_Primagen_04.skinnedmesh"
		attachMesh_5 "char/The_Primagen_05.skinnedmesh"
		attachMesh_6 "char/The_Primagen_06.skinnedmesh"
		attachMesh_7 "char/The_Primagen_07.skinnedmesh"
		attachMesh_8 "char/The_Primagen_08.skinnedmesh"
		showAttachedMesh_1 TRUE
		showAttachedMesh_2 TRUE
		showAttachedMesh_3 TRUE
		showAttachedMesh_4 TRUE
		showAttachedMesh_5 TRUE
		showAttachedMesh_6 TRUE
		showAttachedMesh_7 TRUE
		showAttachedMesh_8 FALSE
	End_Component
    Begin_Component "kexWorldComponent"
        radius                64.399994
        wallRadius            64.447998
        height                350.496002
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           0
        starthealth			  100
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           4096.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 17072176
        attackCombatRadius    500.0
        attackLeapRadius      1630.839996
        attackDartRadius      4090.599976
        attackProjectileRadius 4090.599976
        attackWeaponRadius    4090.599976
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   3
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Primagen"
		ShowFlashEffects		TRUE
		ShowHealthBar			FALSE
		HealthBarIndex			0
		HealthBarRed			255
		HealthBarGreen			50
		HealthBarBlue			50
		RazorWindDamageScale	0.5
		ExplosiveDamageScale	0.5
		DamageScale_Tendril		1.0
		DamageScale_SmallClaw	0.5
		DamageScale_BigClaw		0.5
		DamageScale_Head		1.25
		DamageScale_Body		1.0
		Health_Tendril			50.0
		Health_SmallClaw		200.0
		Health_Head				750.0
		Health_Body				3000.0 //3000.0 //the main health
	End_Component
}

Queen BP_Actor_AI_Queen
{
    className                 "kexActor"
    placeable                 TRUE
	flags.allowTracking 	  FALSE
    health 1000
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/The_Queen.skinnedmesh"
        anim                  "anims/The_Queen.anim"
        attachMesh_1          "char/The_Queen_01.skinnedmesh"
        attachMesh_2          "char/The_Queen_02.skinnedmesh"
        attachMesh_3          "char/The_Queen_03.skinnedmesh"
        attachMesh_4          "char/The_Queen_04.skinnedmesh"
        showAttachedMesh_1    TRUE
        showAttachedMesh_2    TRUE
        showAttachedMesh_3    TRUE
        showAttachedMesh_4    TRUE
    End_Component
    Begin_Component "kexWorldComponent"
        radius                64.0
        wallRadius            64.000000
        height                250.0
        deadHeight            204.799988
        heightOffset          0.0
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           4096
        starthealth			  1000
        startAnimID           0
        startSoundID          0
        painSoundID           10112
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           10024.0
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    400.0
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 2048.0
        attackWeaponRadius    2048.0
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        3
        combatAnimFlags       5
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   3
        weaponAnimFlags       7
        comboAnimFlags        0
        normalDeathAnimFlags  1061
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Queen"
		ShowHealthBar					TRUE
		HealthBarIndex					0
		HealthBarRed					255
		HealthBarGreen					50
		HealthBarBlue					50
		RazorWindDamageScale	0.25
		ExplosiveDamageScale		0.5
	End_Component
}

Raptoid BP_Actor_AI_Raptoid
{
    className                 "kexActor"
    placeable                 TRUE
    health 20
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Raptoid.skinnedmesh"
        anim                  "anims/Raptoid.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                122.879997
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        starthealth 20
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 17072140
        attackCombatRadius    163.839996
        attackLeapRadius      307.199982
        attackDartRadius      245.759995
        attackProjectileRadius 320.511993
        attackWeaponRadius    304.127991
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    1
        extremeDeathModelIndex 1
        explodeDeathModelIndex 3
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 4
        rightArmBlownDeathModelIndex 5
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7315
        explodeDeathAnimID    7328
        headBlownDeathAnimID  7338
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         33
        moveAnimFlags         8456
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       8456
        leapAnimFlags         8
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        8
        normalDeathAnimFlags  8456
        movingDeathAnimFlags  8
        violentDeathAnimFlags 8
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Raptoid"
	End_Component
}

Endtrail BP_Actor_AI_Endtrail
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Endtrail_0100.skinnedmesh"
        anim                  "anims/Endtrail_0100.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                122.879997
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           1056660 //40852 (no cloak)
        starthealth 40
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 17072176
        attackCombatRadius    163.839996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 1024.000000
        attackWeaponRadius    1228.799927
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 3
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 4
        rightArmBlownDeathModelIndex 5
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7305
        explodeDeathAnimID    7326
        headBlownDeathAnimID  7336
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1058
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       2
        comboAnimFlags        2
        normalDeathAnimFlags  1058
        movingDeathAnimFlags  1058
        violentDeathAnimFlags 1058
        explosiveDeathAnimFlags 1057
        alertAnimFlags        1
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Endtrail"
	End_Component
}

Raptor BP_Actor_AI_Raptor
{
    className                 "kexActor"
    placeable                 TRUE
    health 20
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Raptor.skinnedmesh"
        anim                  "anims/Raptor.anim"
        numRandomAltTextures  2
    End_Component
    Begin_Component "kexWorldComponent"
        radius                61.439995
        wallRadius            51.199997
        height                87.040001
        deadHeight            25.599998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        starthealth 20
        startAnimID           4100
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 0
        attackCombatRadius    153.599991
        attackLeapRadius      307.199982
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex 2
        headBlownDeathModelIndex 1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Raptor"
	End_Component
}

Leaper BP_Actor_AI_Leaper
{
    className                 "kexActor"
    placeable                 TRUE
    health 20
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Leaper_0082.skinnedmesh"
        anim                  "anims/Leaper_0082.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            61.439999
        height                61.439999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7956 //can't be blinded
        starthealth 20
        startAnimID           0
        startSoundID          0
        painSoundID           640
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 15
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    1
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7200
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7100
        idleAnimFlags         33
        moveAnimFlags         35
        patrolAnimFlags       32
        evadeAnimFlags        0
        combatAnimFlags       1025
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Leaper"
	End_Component
}

SwampWasp BP_Actor_AI_SwampWasp
{
    className                 "kexActor"
	placeable                 TRUE
    health                    1
    initialScale              "0.50000 0.50000 0.50000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Swamp_Wasp.skinnedmesh"
        anim                  "anims/Swamp_Wasp.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                3.071999
        wallRadius            30.719999
        height                61.439999
        deadHeight            10.240000
        heightOffset          124.479660
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           595988
        startHealth           1
        startAnimID           2110
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 6146
        attackCombatRadius    204.799988
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        6
        airBehavior           6
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1025
        evadeAnimFlags        0
        combatAnimFlags       32
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::SwampWasp"
	End_Component
}

SpiderHatchling BP_Actor_AI_SpiderHatchling
{
    className                 "kexActor"
    placeable                 TRUE
    health 1
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Spider_Hatchling.skinnedmesh"
        anim                  "anims/Spider_Hatchling.anim"
        numRandomAltTextures  3
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            23.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        autoDamageAmount      1
        commonFlags           71700
        starthealth 1
        startAnimID           0
        startSoundID          0
        painSoundID           847
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 1027
        attackCombatRadius    81.919998
        attackLeapRadius      288.768005
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::SpiderHatchling"
	End_Component
}

Deadman BP_Actor_AI_Deadman
{
    className                 "kexActor"
    placeable                 TRUE
    health 5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Deadman.skinnedmesh"
        anim                  "anims/Deadman.anim"
        bRandomizeMeshes      TRUE
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            40.959999
        height                102.399994
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           532372 //531604
        starthealth 5
        startAnimID           11000
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqhealth 1
        flags                 0
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1433.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7200
        explodeDeathAnimID    7200
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7200
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1059
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Deadman"
	End_Component
}

Deadman_Half BP_Actor_AI_DeadmanHalf
{
    className                 "kexActor"
	placeable                 TRUE
    health 5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/n64/Deadman_Half.skinnedmesh"
        anim                  "anims/n64/Deadman_Half.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            30.719999
        height                40.959999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           526228 //525460
        starthealth 5
        startAnimID           11000
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqhealth 1
        flags                 0
        attackCombatRadius    102.399994
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 0
        explodeDeathModelIndex 0
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7200
        explodeDeathAnimID    7200
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7305
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::DeadmanHalf"
	End_Component
}

Purlin_Gunner BP_Actor_AI_Gunner
{
    className                 "kexActor"
    placeable                 TRUE
    health 25
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Gunner.skinnedmesh"
        anim                  "anims/Gunner.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                71.679993
        wallRadius            71.680000
        height                112.639999
        deadHeight            81.919998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           537492
        starthealth 25
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 6146
        attackCombatRadius    153.599991
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    1433.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 0
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1056
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::PurlinGunner"
	End_Component
}

Purlin_Juggernaut BP_Actor_AI_Juggernaut
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Juggernaut.skinnedmesh"
        anim                  "anims/Juggernaut.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                122.879990
        wallRadius            81.919998
        height                153.599991
        deadHeight            47.103996
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           45460
        starthealth 40
        startAnimID           -1
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 6146
        attackCombatRadius    194.559998
        attackLeapRadius      460.799988
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    1433.599976
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 3
        rightArmBlownDeathModelIndex 4
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7100
        rightArmBlownDeathAnimID 7300
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        1
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       3
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::PurlinJuggernaut"
	End_Component
}

Blind_Guardian BP_Actor_AI_Guardian
{
    className                 "kexActor"
    placeable                 TRUE
    health 30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Gardian.skinnedmesh"
        anim                  "anims/Gardian.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.96
        wallRadius            61.439999
        height                107.519997
        deadHeight            30.719999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           270228
        starthealth 30
        startAnimID           0
        startSoundID          0
        painSoundID           881
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 2
        attackCombatRadius    174.08
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1536.000000
        attackWeaponRadius    1843.199951
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 3
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 4
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7200
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::BlindGuardian"
	End_Component
}

Blind_Sentinel BP_Actor_AI_Sentinel
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Blind_Sentinel.skinnedmesh"
        anim                  "anims/Blind_Sentinel.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.96
        wallRadius            61.439999
        height                107.519997
        deadHeight            30.719999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           270228
        starthealth 40
        startAnimID           0
        startSoundID          0
        painSoundID           861
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 2
        attackCombatRadius    174.08
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1536.000000
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7500
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       3
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::BlindSentinel"
	End_Component
}

Grub BP_Actor_AI_Grub
{
    className                 "kexActor"
    placeable                 TRUE
    health 5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Grub.skinnedmesh"
        anim                  "anims/Grub.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                25.600000
        wallRadius            92.159996
        height                32.768002
        deadHeight            0.000000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           589828
        starthealth 5
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       128
        tranqhealth 1
        flags                 6204
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Grub"
	End_Component
}

FleshWorm BP_Actor_AI_FleshWorm
{
    className                 "kexActor"
    placeable                 TRUE
    health 5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/n64/Flesh_Worm.skinnedmesh"
        anim                  "anims/n64/Flesh_Worm.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            71.680000
        height                20.480000
        deadHeight            10.240000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           71700
        starthealth 5
        startAnimID           4100
        startSoundID          0
        painSoundID           801
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqhealth 1
        flags                 0
        attackCombatRadius    122.879997
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7300
        headBlownDeathAnimID  7300
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::FleshWorm"
	End_Component
}

CaveWorm BP_Actor_AI_CaveWorm
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Cave_Worm.skinnedmesh"
        anim                  "anims/Cave_Worm.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                102.399994
        wallRadius            143.360001
        height                96.255997
        deadHeight            30.719999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6228
        starthealth 40
        startAnimID           11030
        startSoundID          0
        painSoundID           782
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqhealth 1
        flags                 0
        attackCombatRadius    307.199982
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        2
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 7300
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1056
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::CaveWorm"
	End_Component
}

Mite BP_Actor_AI_Mite
{
    className                 "kexActor"
    placeable                 TRUE
    health 20
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Mite.skinnedmesh"
        anim                  "anims/Mite.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            40.959999
        height                61.439999
        deadHeight            51.199997
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6164
        starthealth 20
        startAnimID           2010
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           8192.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 2
        attackCombatRadius    92.159996
        attackLeapRadius      184.319992
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Mite"
	End_Component
}

HiveWorker BP_Actor_AI_Worker
{
    className                 "kexActor"
    placeable                 TRUE
    health 30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Worker.skinnedmesh"
        anim                  "anims/Worker.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            40.959999
        height                104.447998
        deadHeight            25.599998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           56724
        starthealth 30
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    102.399994
        attackLeapRadius      102.399994
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::HiveWorker"
	End_Component
}

Drone BP_Actor_AI_Drone
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.75 0.75 0.75"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Drone.skinnedmesh"
        anim                  "anims/Drone.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            40.959999
        height                102.399994
        deadHeight            25.599998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7572 //40340
        starthealth 40
        startAnimID           0 //10
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0 //262144
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 0
        attackCombatRadius    92.159996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    2048.000000
        groundBehavior        0
        airBehavior           0 //1
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057 //1025
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1 //33
        comboAnimFlags        0
        normalDeathAnimFlags  1059 //1123
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::HiveDrone"
	End_Component
}

DroneJetpack BP_Actor_AI_DroneJetpack
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.75 0.75 0.75"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Drone.skinnedmesh"
        anim                  "anims/Drone.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            40.959999
        height                102.399994
        deadHeight            25.599998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40340
        starthealth 40
        startAnimID           10
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0 //262144
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 0
        attackCombatRadius    92.159996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    2048.000000
        groundBehavior        0
        airBehavior           1
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1025
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       33
        comboAnimFlags        0
        normalDeathAnimFlags  1123
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::HiveDrone"
	End_Component
}

MotherGrub BP_Actor_AI_MotherGrub
{
    className                 "kexActor"
    placeable                 TRUE
    health 10
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Mother_Grub.skinnedmesh"
        anim                  "anims/Mother_Grub.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            46.623999
        height                36.863998
        deadHeight            36.863998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        autoDamageAmount      1
        commonFlags           4
        starthealth 10
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       255
        tranqhealth 1
        flags                 0
        attackCombatRadius    123.903999
        attackLeapRadius      245.759995
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1087
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::MotherGrub"
	End_Component
}

PrimagenDrone BP_Actor_AI_PrimagenDrone
{
    className                 "kexActor"
    placeable                 TRUE
    health 8
    initialScale              "2.000000 2.000000 2.000000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Primagen_Drone.skinnedmesh"
        anim                  "anims/Primagen_Drone.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            102.399994
        height                61.439999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          FALSE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           65556
        starthealth 8
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           5120.000000
        aggressionLevel       128
        tranqhealth 1
        flags                 7743
        attackCombatRadius    2048.000000
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        0
        airBehavior           7
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1025
        evadeAnimFlags        0
        combatAnimFlags       33
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::PrimagenDrone"
	End_Component
}

AraissiSoldier BP_Actor_AI_AraissiSoldier
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.7 0.7 0.7"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Endtrail_0098_01.skinnedmesh"
        anim                  "anims/Endtrail_0098.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                62.879997
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        starthealth 40
        startAnimID           1
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 1
        flags                 17072176
        attackCombatRadius    163.839996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 1024.000000
        attackWeaponRadius    1228.799927
        groundBehavior        2
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 3
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 4
        rightArmBlownDeathModelIndex 5
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7305
        explodeDeathAnimID    7326
        headBlownDeathAnimID  7336
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1056
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1058
        movingDeathAnimFlags  1058
        violentDeathAnimFlags 1058
        explosiveDeathAnimFlags 1057
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::AraissiSoldier"
	End_Component
}

Compsognathus BP_Actor_AI_Compsognathus
{
    className                 "kexActor"
    placeable                 TRUE
    health 1
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Leaper_0081.skinnedmesh"
        anim                  "anims/Leaper_0081.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            20.480000
        height                61.439999
        deadHeight            20.480000
        heightOffset          5.308359
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           120852
        starthealth 1
        startAnimID           2
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    153.599991
        attackLeapRadius      307.199982
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 0
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1058
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Compsognathus"
	End_Component
}

Fireborn BP_Actor_AI_Fireborn
{
    className                 "kexActor"
    placeable                 TRUE
    health 60
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Fireborn.skinnedmesh"
        anim                  "anims/Fireborn.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                122.879997
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084 //7572
        starthealth 		  60
        startAnimID           0
        startSoundID          0
        painSoundID           620
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 3
        flags                 17072176
        attackCombatRadius    163.839996
        attackLeapRadius      307.199982
        attackDartRadius      245.759995
        attackProjectileRadius 358.399994
        attackWeaponRadius    304.127991
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex 1
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7315
        explodeDeathAnimID    7310
        headBlownDeathAnimID  7310
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         33
        moveAnimFlags         8452
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       8449
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   4
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  8452
        movingDeathAnimFlags  4
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Fireborn"
	End_Component
}

FleshSentinel BP_Actor_AI_FleshSentinel
{
    className                 "kexActor"
    placeable                 TRUE
    health 30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Sentinel.skinnedmesh"
        anim                  "anims/Sentinel.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            51.199997
        height                117.759995
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        starthealth 		  30
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 2
        flags                 2
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1024.000000
        attackWeaponRadius    409.599976
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex 2
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7201
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        3
        combatAnimFlags       3
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::FleshSentinel"
	End_Component
}

DeathGuard BP_Actor_AI_DeathGuard
{
    className                 "kexActor"
    placeable                 TRUE
    health 50
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Death_Guard.skinnedmesh"
        anim                  "anims/Death_Guard.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            61.439999
        height                112.639999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        starthealth 		  50
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 3
        flags                 2
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1024.000000
        attackWeaponRadius    1843.199951
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex 4
        headBlownDeathModelIndex 5
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex 2
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7200
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        3
        combatAnimFlags       7
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::DeathGuard"
	End_Component
}

LordoftheFlesh BP_Actor_AI_LordoftheFlesh
{
    className                 "kexActor"
    placeable                 TRUE
    health 80
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Lord_Of_The_Flesh.skinnedmesh"
        anim                  "anims/Lord_Of_The_Flesh.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            61.439999
        height                122.879997
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40852 //40340
        starthealth 		  80
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 5
        flags                 0
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    1843.199951
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7500
        headBlownDeathAnimID  7000
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       6
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    1
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::LordoftheFlesh"
	End_Component
}

CaveSpider BP_Actor_AI_CaveSpider
{
    className                 "kexActor"
    placeable                 TRUE
    health 150
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Spider_Adult.skinnedmesh"
        anim                  "anims/Spider_Adult.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                61.439995
        wallRadius            92.159996
        height                112.639999
        deadHeight            61.439999
        heightOffset          -1.835213
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6420
        starthealth 		  150
        startAnimID           0
        startSoundID          0
        painSoundID           841
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    204.799988
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 921.599976
        attackWeaponRadius    1843.199951
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::CaveSpider"
	End_Component
}

Nala BP_Actor_AI_Nala
{
    className                 "kexActor"
    placeable                 TRUE
    health 30
    initialScale              "0.75 0.75 0.75"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Nala_normal.skinnedmesh"
        anim                  "anims/Nala_normal.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            51.199997
        height                71.680000
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7956 //7444
        starthealth 		  30
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1024.000000
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex 1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7300
        headBlownDeathAnimID  7300
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7300
        idleAnimFlags         1057
        moveAnimFlags         1059
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::Nala"
	End_Component
}

Purlin_WarClub BP_Actor_AI_WarClub
{
    className                 "kexActor"
    placeable                 TRUE
    health 50
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/War_Club.skinnedmesh"
        anim                  "anims/War_Club.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                61.439995
        wallRadius            71.680000
        height                133.119995
        deadHeight            40.959999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           48020 //47924 //15124
        starthealth 50
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqhealth 3
        flags                 6144 //6208
        attackCombatRadius    153.599991
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1 //0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 2
        headBlownDeathModelIndex 5
        leftArmBlownDeathModelIndex 3
        rightArmBlownDeathModelIndex 4
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7001
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   7300
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       3
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1 //0
        comboAnimFlags        0
        normalDeathAnimFlags  1059
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 0
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::PurlinWarClub"
	End_Component
}

Hive_Soldier BP_Actor_AI_HiveSoldier
{
    className                 "kexActor"
    placeable                 TRUE
    health 150
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Soldier.skinnedmesh"
        anim                  "anims/Soldier.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                122.879990
        wallRadius            97.279999
        height                204.799988
        deadHeight            51.199997
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40340
        starthealth 150
        startAnimID           1
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0 //524288
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    184.319992
        attackLeapRadius      716.799988
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    2048.000000
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7100
        explodeDeathAnimID    7100
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       3
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::HiveSoldier"
	End_Component
}

LordoftheDead BP_Actor_AI_LordoftheDead
{
    className                 "kexActor"
    placeable                 TRUE
    health 80
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Lord_Of_The_Dead.skinnedmesh"
        anim                  "anims/Lord_Of_The_Dead.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            51.199997
        height                143.360001
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           538772
        starthealth 80
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    71.680000
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1024.00000
        attackWeaponRadius    1024.00000
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::LordoftheDead"
	End_Component
}

SisterofDespair BP_Actor_AI_SisterofDespair
{
    className                 "kexActor"
    placeable                 TRUE
    health 50
    initialScale              "1.000000 1.000000 1.000000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Demon_Witch.skinnedmesh"
        anim                  "anims/Demon_Witch.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                102.399994
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6164
        starthealth 50
        startAnimID           11000
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           16384.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 51
        attackCombatRadius    143.360001
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    3072.000000
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        33
        combatAnimFlags       33
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       235
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::SisterofDespair"
	End_Component
}

PrimagenTrooper BP_Actor_AI_PrimagenTrooper
{
    className                 "kexActor"
    placeable                 TRUE
    health 60
    initialScale              "0.714286 0.714286 0.714286"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Trooper.skinnedmesh"
        anim                  "anims/Trooper.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            40.959999
        height                174.080002
        deadHeight            40.959999
        heightOffset          -2.799522
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40852 //40340
        starthealth 60
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0 //262144
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    225.279999
        attackLeapRadius      256.000000
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    3072.000000
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 4
        headBlownDeathModelIndex 5
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        1
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 2
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::PrimagenTrooper"
	End_Component
}

BioBot BP_Actor_AI_BioBot
{
    className                 "kexActor"
    placeable                 TRUE
    health 40
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Bio-Bot.skinnedmesh"
        anim                  "anims/Bio-Bot.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                71.679993
        wallRadius            40.959999
        height                81.919998
        deadHeight            30.719999
        heightOffset          -17.282360
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           530692
        starthealth 40
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0 //8192
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    307.199982
        attackLeapRadius      614.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    2560.000000
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex -1
        headBlownDeathModelIndex 3
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex 2
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  7300
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1072
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::BioBot"
	End_Component
}

PrimagenGuard BP_Actor_AI_PrimagenGuard
{
    className                 "kexActor"
    placeable                 TRUE
    health 100
    initialScale              "0.600000 0.600000 0.600000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Elite_Guard.skinnedmesh"
        anim                  "anims/Elite_Guard.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                51.199997
        wallRadius            51.199997
        height                174.080002
        deadHeight            51.199997
        heightOffset          -2.526283
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40324
        starthealth 100
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0 //33554432
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    225.279999
        attackLeapRadius      358.399994
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    2048.000000
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7100
        rightArmBlownDeathAnimID 7100
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       3
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 0
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
	Begin_Component "kexScriptComponent"
		scriptClass	"BP::PrimagenGuard"
	End_Component
}
