#include "defs/common.txt"

Switch_Harbor_LeverCog 80000
{
    className                 "kexActor"
    health                    100
    placeable                 TRUE
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Action_Device_Switches_0235.skinnedmesh"
        anim                  "anims/Action_Device_Switches_0235.anim"
    End_Component
    Begin_Component "kexScriptComponent"
        scriptClass           "TurokActionObject"
        triggerRadius         122.879997
        triggerModel          0
        idleAltTexture        -1
        flags                 5
        triggerAltTexture     -1
        idleModel             0
        triggerAnim           21410
        idleAnim              21400
    End_Component
    Begin_Component "kexWorldComponent"
        radius                66.559998
        wallRadius            0.0
        height                102.399994
        deadHeight            0.0
        heightOffset          0.0
    End_Component
}

Switch_BlindLiar_SkullLever 80007
{
    className                 "kexActor"
    health                    100
    placeable                 TRUE
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Action_Device_Switches_0158.skinnedmesh"
        anim                  "anims/Action_Device_Switches_0158.anim"
    End_Component
    Begin_Component "kexScriptComponent"
        scriptClass           "TurokActionObject"
        triggerRadius         512.0
        triggerModel          0
        idleAltTexture        -1
        flags                 1
        triggerAltTexture     -1
        idleModel             0
        triggerAnim           21410
        idleAnim              21400
    End_Component
    Begin_Component "kexWorldComponent"
        radius                51.2
        wallRadius            0.0
        height                61.44
        deadHeight            0.0
        heightOffset          0.0
    End_Component
}

Switch_river_ShootLever 80020
{
    className                 "kexActor"
    health                    100
    placeable                 TRUE
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Action_Device_Switches_0178.skinnedmesh"
        anim                  "anims/Action_Device_Switches_0178.anim"
    End_Component
    Begin_Component "kexScriptComponent"
        scriptClass           "TurokActionObject"
        triggerRadius         512.0
        triggerModel          0
        idleAltTexture        -1
        flags                 1
        triggerAltTexture     -1
        idleModel             0
        triggerAnim           21410
        idleAnim              21400
    End_Component
    Begin_Component "kexWorldComponent"
        radius                51.2
        wallRadius            0.0
        height                61.44
        deadHeight            0.0
        heightOffset          0.0
    End_Component
}

