#include "defs/common.txt"

//-----------------------------------------------------------------------------
//
// GAME START
//
//-----------------------------------------------------------------------------

Level kLevel_AcclaimLogo    { saturation_color "0.0 0.0 0.0"  saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Acclaim_logo.map" startCinema "cinemas/acclaimlogo.txt" }
Level kLevel_Iggy           { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(0)_IGGY.map" startCinema "cinemas/IGGY-intro.txt" }
Level kLevel_HubCinemaic    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_hubportal.map" }

//-----------------------------------------------------------------------------
//
// CINEMATICS
//
//-----------------------------------------------------------------------------

Level 5 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-harbor.map" }
Level 6 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-marsh.map" }
Level 7 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-cave.map" }
Level 8 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-hive.map" }
Level 9 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cin-pri-city.map" }
Level 12 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_A.map" }
Level 13 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_C.map" }
Level 14 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_D.map" }
Level 15 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_F.map" }
Level 16 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_J.map" }
Level 17 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_3_totem.map" }
Level 18 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_A.map" }
Level 19 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_B.map" }
Level 20 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_D.map" }
Level 21 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_G.map" }
Level 22 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_H.map" }
Level 23 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_K.map" }
Level 24 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_4_totem.map" }
Level 25 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_A.map" }
Level 26 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_B.map" }
Level 27 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_E.map" }
Level 28 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_F.map" }
Level 29 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_I.map" }
Level 30 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_J.map" }
Level 31 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_top.map" }
Level 32 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_5_totem.map" }
Level 33 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_A.map" }
Level 34 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_dinosoid.map" }
Level 35 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_totem.map" }
Level 36 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_2_grave.map" }
Level 37 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_Oblivion1a(1).map" }
Level 38 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinemaOblivion1b(2).map" }
Level 39 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinemaOblivion1c(5).map" }
Level 40 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinemaOblivion2(6).map" }
Level kLevel_AdonOblivion { bEnableBloom FALSE saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_ADONBLIVION1.map" }
Level 42 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_ADONBLIVION2.map" }
Level 45 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(1)_cin1_A.map" }
Level 46 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(2)_cin1_B.map" }
Level kLevel_Level1Intro_2 { bEnableBloom FALSE saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(3)_cin1_C.map" }
Level 48 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(4)_cin1_D.map" }
Level 49 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(5)_cin_totem.map" }
Level kLevel_Level1Intro_1 { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/(6)_cin_adon.map" }
Level 136 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_B.map" }
Level 137 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_C.map" }
Level 138 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_E.map" }
Level 139 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_G.map" }
Level 140 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_H.map" }
Level 141 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_I.map" }
Level 142 { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_6_J.map" }
Level kLevel_Regeneration { bEnableBloom FALSE saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Regeneration.map" }

//-----------------------------------------------------------------------------
//
// MAIN HUB
//
//-----------------------------------------------------------------------------

Level kLevel_Hub { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/HUB.map" }
Level kLevel_PrimagenBoss { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 maxSoundDistance 8192.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Primagen_Boss.map" }
Level kLevel_PrimagenCinematic { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 maxSoundDistance 8192.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_primagen.map" }
Level kLevel_EndingB { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_END_1b.map" }
Level kLevel_Ending { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 0.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/cinema_END_1a2credits.map" }
Level kLevel_SaveHub { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Adon_SavePortal.map" }

//-----------------------------------------------------------------------------
//
// MULTIPLAYER MAPS
//
//-----------------------------------------------------------------------------

Level klevel_MP_City4    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/city-4.map" levelName "(PC) City4" }
Level kLevel_MP_City5    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/city-5.map" levelName "(PC) City5" }
Level kLevel_MP_Marshes5 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/Marshes-5.map" levelName "(PC) Marshes5" }
Level kLevel_MP_Harbor9 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 6000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/Harbor-9.map" levelName "(PC) Harbor9" }

Level kLevel_MP_Experimentata { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Experimentata__(1).map" levelName "(N64) Experimentata" }
Level kLevel_MP_Moonlit_Mayhem { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Moonlit_Mayhem_(2).map" levelName "(N64) Moonlit Mayhem" }
Level kLevel_MP_Endangered_species { bEnableBloom FALSE saturation_color "0.0 0.0 0.1" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Endangered_species_(3).map" levelName "(N64) Endangered Species" }
Level kLevel_MP_Vulcans_Forge { bEnableBloom FALSE saturation_color "0.01 0.0 0.0" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Vulcan's_Forge_(4).map" levelName "(N64) Vulcan's Forge" }
Level kLevel_MP_H_2_Whoa { bEnableBloom FALSE saturation_color "0.0 0.0 0.0" saturation_power 1.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/H_2_Whoa!_(8).map" levelName "(N64) H2 Whoa!" }
Level kLevel_MP_Escheria { bEnableBloom FALSE saturation_color "0.01 0.0 0.0" saturation_power 1.25 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Escheria_(9).map" levelName "(N64) Escheria" }
Level kLevel_MP_Mosh_crypt { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Mosh_crypt_(10).map" levelName "(N64) Mosh Crypt" }
Level kLevel_MP_Crazy_Eight { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Crazy_Eight_(12).map" levelName "(N64) Crazy Eight" }
Level kLevel_MP_Bullseye { bEnableBloom FALSE saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/n64/Bullseye_(13).map" levelName "(N64) Bullseye" }

Level kLevel_MP_Cavern1 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/Cavern-1.map" levelName "Caverns" }
Level kLevel_MP_OblivionDM { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/OblivionDM.map" levelName "Lair of Oblivion" }
Level kLevel_MP_Blood1 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/blood1.map" levelName "Cradle to Grave" }
Level kLevel_MP_Blood3 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/blood3.map" levelName "Bodies" }
Level kLevel_MP_Blood4 { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 2000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/mp/b464dm.map" levelName "B464" }

//-----------------------------------------------------------------------------
//
// PORT OF ADIA
//
//-----------------------------------------------------------------------------

Level kLevel_PortOfAdia_1     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_1.map" }
Level kLevel_PortOfAdia_2     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_2.map" }
Level kLevel_PortOfAdia_3     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_3.map" }
Level kLevel_PortOfAdia_4     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_4.map" }
Level kLevel_PortOfAdia_5     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_5.map" }
Level kLevel_PortOfAdia_6     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_6.map" }
Level kLevel_PortOfAdia_7     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_7.map" }
Level kLevel_PortOfAdia_8     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_8.map" }
Level kLevel_PortOfAdia_9     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Of_Adia_9.map" }
Level kLevel_PortOfAdia_T     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Talisman.map" }
Level kLevel_PortOfAdia_OBL   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Oblivion.map" }
Level kLevel_PortOfAdia_Totem { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 11999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Port_Totem.map" }

//-----------------------------------------------------------------------------
//
// RIVER OF SOULS
//
//-----------------------------------------------------------------------------

Level kLevel_RiverOfSouls_1     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_1.map" }
Level kLevel_RiverOfSouls_2     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_2.map" }
Level kLevel_RiverOfSouls_3     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_3.map" }
Level kLevel_RiverOfSouls_4     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_4.map" }
Level kLevel_RiverOfSouls_5     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_5.map" }
Level kLevel_RiverOfSouls_6     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_6.map" }
Level kLevel_RiverOfSouls_7     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_7.map" }
Level kLevel_RiverOfSouls_8     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_8.map" }
Level kLevel_RiverOfSouls_9     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_9.map" }
Level kLevel_RiverOfSouls_10    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_10.map" }
Level kLevel_RiverOfSouls_11    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/RiverOfSouls_11.map" }
Level kLevel_RiverOfSouls_T     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/River_Talisman.map" }
Level kLevel_RiverOfSouls_OBL   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/River_Oblivion.map" }
Level kLevel_RiverOfSouls_Totem { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 12999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/River_Totem.map" }

//-----------------------------------------------------------------------------
//
// DEATH MARSHES
//
//-----------------------------------------------------------------------------

Level kLevel_DeathMarsh_1      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_1.map" }
Level kLevel_DeathMarsh_2      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_2.map" }
Level kLevel_DeathMarsh_3      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_3.map" }
Level kLevel_DeathMarsh_4      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1024.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_4.map" }
Level kLevel_DeathMarsh_5      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_5.map" }
Level kLevel_DeathMarsh_6      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_6.map" }
Level kLevel_DeathMarsh_7      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_7.map" }
Level kLevel_DeathMarsh_8      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_8.map" }
Level kLevel_DeathMarsh_9      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_9.map" }
Level kLevel_DeathMarsh_10     { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_10.map" }
Level kLevel_DeathMarsh_11     { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 1536.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Death_Marsh_11.map" }
Level kLevel_DeathMarsh_T      { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Marsh_Talisman.map" }
Level kLevel_DeathMarsh_OBL    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Marsh_Oblivion.map" }
Level kLevel_DeathMarsh_Totem  { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 13999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Marsh_Totem.map" }

//-----------------------------------------------------------------------------
//
// LAIR OF THE BLIND ONES
//
//-----------------------------------------------------------------------------

Level kLevel_BlindLair_1       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_1.map" }
Level kLevel_BlindLair_2       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_2.map" }
Level kLevel_BlindLair_3       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_3.map" }
Level kLevel_BlindLair_4       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_4.map" }
Level kLevel_BlindLair_5       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_5.map" }
Level kLevel_BlindLair_6       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_6.map" }
Level kLevel_BlindLair_7       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_7.map" }
Level kLevel_BlindLair_8       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_8.map" }
Level kLevel_BlindLair_9       { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_9.map" }
Level kLevel_BlindLair_10      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_10.map" }
Level kLevel_BlindLair_11      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Lair_11.map" }
Level kLevel_BlindLair_T       { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Talisman.map" }
Level kLevel_BlindLair_OBL     { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Oblivion.map" }
Level kLevel_BlindLair_Totem   { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 14999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_Totem.map" }
Level kLevel_BlindOneBoss      { saturation_color "0.001 0.03 0.02" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 14999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Blind_One_Boss.map" }

//-----------------------------------------------------------------------------
//
// HIVE OF THE MANTIS
//
//-----------------------------------------------------------------------------

Level kLevel_HiveTop    { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 6000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/HIVE_TOP.map" }
Level kLevel_Hive_1     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_1.map" }
Level kLevel_Hive_2     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_2.map" }
Level kLevel_Hive_3     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_3.map" }
Level kLevel_Hive_4     { saturation_color "0.002 0.02875 0.0625" saturation_power 2.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_4.map" }
Level kLevel_Hive_5     { saturation_color "0.005 0.02875 0.0625" saturation_power 2.0 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_5.map" }
Level kLevel_Hive_6     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_6.map" }
Level kLevel_Hive_7     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_7.map" }
Level kLevel_Hive_8     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_8.map" }
Level kLevel_Hive_9     { saturation_color "0.005 0.02875 0.0625" saturation_power 1.75 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_9.map" }
Level kLevel_Hive_10    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_10.map" }
Level kLevel_Hive_11    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_11.map" }
Level kLevel_Hive_12    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_12.map" }
Level kLevel_Hive_13    { saturation_color "0.0 0.03 0.06" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_13.map" }
Level kLevel_Hive_T     { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_Talisman.map" }
Level kLevel_Hive_OBL   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_Oblivion.map" }
Level kLevel_Hive_Totem { saturation_color "0.005 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 15999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Hive_Totem.map" }
Level kLevel_QueenBoss { saturation_color "0.005 0.02875 0.0625" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 15999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Queen_Boss.map" }

//-----------------------------------------------------------------------------
//
// LIGHTSHIP
//
//-----------------------------------------------------------------------------

Level kLevel_Lightship_1    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_1.map" }
Level kLevel_Lightship_2    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_2.map" }
Level kLevel_Lightship_3    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_3.map" }
Level kLevel_Lightship_4    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_4.map" }
Level kLevel_Lightship_5    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_5.map" }
Level kLevel_Lightship_6    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_6.map" }
Level kLevel_Lightship_7    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_7.map" }
Level kLevel_Lightship_8    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_8.map" }
Level kLevel_Lightship_9    { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_9.map" }
Level kLevel_Lightship_10   { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Lightship_10.map" }
Level kLevel_LightShip_T    { saturation_color "0.03 0.0 0.0" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Light_Talisman.map" }
Level kLevel_LightShip_OBL  { saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 2000.0 bNoCinematicDeaths TRUE scriptFile "scripts/map/generic_script.txt" levelFile "levels/Light_Oblivion.map" }
Level kLevel_MotherBoss     { bEnableBloom FALSE saturation_color "0.001 0.02 0.03" saturation_power 1.5 maxZDrawDistance 4000.0 bNoCinematicDeaths TRUE bBossLevel TRUE returnWarpID 16999 scriptFile "scripts/map/generic_script.txt" levelFile "levels/Mother_Boss.map" }
