#include "defs/common.txt"
#include "defs/BP/common.cpp" 

Monster 0
{
    id      kActor_AI_Raptor
    weight  1
    pause   0
}

Monster 1
{
    id      kActor_AI_Raptoid
    weight  1
    pause   0
}

Monster 2
{
    id      kActor_AI_Leaper
    weight  1
    pause   2
}

Monster 3
{
    id      kActor_AI_Endtrail
    weight  10
    pause   6
}

Monster 4
{
    id      kActor_AI_Guardian
    weight  40
    pause   48
}

Monster 5
{
    id      BP_Actor_AI_FleshSentinel 
    weight  20
    pause   10
}

Monster 6
{
    id      kActor_AI_Gunner
    weight  60
    pause   64
}

Monster 7
{
    id      kActor_AI_Drone
    weight  70
    pause   14
}

Monster 8
{
    id      BP_Actor_AI_PrimagenBoss	
    weight  10
    pause   15
}

Monster 9
{
    id      BP_Actor_AI_Fireborn	
    weight  10
    pause   3
}

Monster 10
{
    id      BP_Actor_AI_WarClub 	
    weight  20
    pause   5
}

Monster 11
{
    id      BP_Actor_AI_LordoftheDead 	
    weight  30
    pause   4
}

Monster 12
{
    id      BP_Actor_AI_Queen
    weight  10
    pause   10
}
