"char/Eye_Ball.skinnedmesh"
{
    mesh_1 "char/Eye_Ball_01.skinnedmesh"
}

"char/Eye_Ball_Ceiling_Tentacle.skinnedmesh"
{
    mesh_1 "char/Eye_Ball_Ceiling_Tentacle_01.skinnedmesh"
}

"char/Eye_Ball_Swamp_Tentacle.skinnedmesh"
{
    mesh_1 "char/Eye_Ball_Swamp_Tentacle_01.skinnedmesh"
}

"char/The_Mother.skinnedmesh"
{
    mesh_1 "char/The_Mother_01.skinnedmesh"
    mesh_2 "char/The_Mother_02.skinnedmesh"
    mesh_3 "char/The_Mother_03.skinnedmesh"
    mesh_4 "char/The_Mother_04.skinnedmesh"
    mesh_5 "char/The_Mother_05.skinnedmesh"
    mesh_6 "char/The_Mother_06.skinnedmesh"
    mesh_7 "char/The_Mother_07.skinnedmesh"
    mesh_8 "char/The_Mother_08.skinnedmesh"
    mesh_9 "char/The_Mother_09.skinnedmesh"
    mesh_10 "char/The_Mother_10.skinnedmesh"
    mesh_11 "char/The_Mother_11.skinnedmesh"
    mesh_12 "char/The_Mother_12.skinnedmesh"
    mesh_13 "char/The_Mother_13.skinnedmesh"
    mesh_14 "char/The_Mother_14.skinnedmesh"
}

"char/The_Primagen.skinnedmesh"
{
    mesh_1 "char/The_Primagen_01.skinnedmesh"
    mesh_2 "char/The_Primagen_02.skinnedmesh"
    mesh_3 "char/The_Primagen_03.skinnedmesh"
    mesh_4 "char/The_Primagen_04.skinnedmesh"
    mesh_5 "char/The_Primagen_05.skinnedmesh"
    mesh_6 "char/The_Primagen_06.skinnedmesh"
    mesh_7 "char/The_Primagen_07.skinnedmesh"
    mesh_8 "char/The_Primagen_08.skinnedmesh"
}

"char/The_Queen.skinnedmesh"
{
    mesh_1 "char/The_Queen_01.skinnedmesh"
    mesh_2 "char/The_Queen_02.skinnedmesh"
    mesh_3 "char/The_Queen_03.skinnedmesh"
    mesh_4 "char/The_Queen_04.skinnedmesh"
}

"char/Leaper_0082.skinnedmesh"
{
    mesh_1 "char/Leaper_0082_01.skinnedmesh"
    mesh_2 "char/Leaper_0082_02.skinnedmesh"
}

"char/Drone.skinnedmesh"
{
    mesh_1 "char/Drone_01.skinnedmesh"
    mesh_2 "char/Drone_02.skinnedmesh"
}

"char/Mite.skinnedmesh"
{
    mesh_1 "char/Mite_01.skinnedmesh"
}

"char/Soldier.skinnedmesh"
{
    mesh_1 "char/Soldier_01.skinnedmesh"
    mesh_2 "char/Soldier_02.skinnedmesh"
    mesh_3 "char/Soldier_03.skinnedmesh"
}

"char/Worker.skinnedmesh"
{
    mesh_1 "char/Worker_01.skinnedmesh"
    mesh_2 "char/Worker_02.skinnedmesh"
}

"char/Cave_Worm.skinnedmesh"
{
    mesh_1 "char/Cave_Worm_01.skinnedmesh"
}

"char/Gardian.skinnedmesh"
{
    mesh_1 "char/Gardian_01.skinnedmesh"
    mesh_2 "char/Gardian_02.skinnedmesh"
    mesh_3 "char/Gardian_03.skinnedmesh"
    mesh_4 "char/Gardian_04.skinnedmesh"
    mesh_5 "char/Gardian_05.skinnedmesh"
}

"char/Nala_normal.skinnedmesh"
{
    mesh_1 "char/Nala_normal_01.skinnedmesh"
}

"char/Blind_Sentinel.skinnedmesh"
{
    mesh_1 "char/Blind_Sentinel_01.skinnedmesh"
    mesh_2 "char/Blind_Sentinel_02.skinnedmesh"
    mesh_3 "char/Blind_Sentinel_03.skinnedmesh"
    mesh_4 "char/Blind_Sentinel_04.skinnedmesh"
    mesh_5 "char/Blind_Sentinel_05.skinnedmesh"
}

"char/Deadman.skinnedmesh"
{
    mesh_1 "char/Deadman_02.skinnedmesh"
    //mesh_2 "char/Deadman_01.skinnedmesh"
}

"char/Lord_Of_The_Dead.skinnedmesh"
{
    mesh_1 "char/Lord_Of_The_Dead_01.skinnedmesh"
}

"char/Endtrail_0097.skinnedmesh"
{
    mesh_1 "char/Endtrail_0097_01.skinnedmesh"
    mesh_2 "char/Endtrail_0097_02.skinnedmesh"
    mesh_3 "char/Endtrail_0097_03.skinnedmesh"
    mesh_4 "char/Endtrail_0097_04.skinnedmesh"
    mesh_5 "char/Endtrail_0097_05.skinnedmesh"
    mesh_6 "char/Endtrail_0097_06.skinnedmesh"
    mesh_7 "char/Endtrail_0097_07.skinnedmesh"
    mesh_8 "char/Endtrail_0097_08.skinnedmesh"
    mesh_9 "char/Endtrail_0097_09.skinnedmesh"
    mesh_10 "char/Endtrail_0097_10.skinnedmesh"
}

"char/Endtrail_0098.skinnedmesh"
{
    mesh_1 "char/Endtrail_0098_01.skinnedmesh"
}

"char/Endtrail_0100.skinnedmesh"
{
    mesh_1 "char/Endtrail_0100_01.skinnedmesh"
    mesh_2 "char/Endtrail_0100_02.skinnedmesh"
    mesh_3 "char/Endtrail_0100_03.skinnedmesh"
    mesh_4 "char/Endtrail_0100_04.skinnedmesh"
    mesh_5 "char/Endtrail_0100_05.skinnedmesh"
    mesh_6 "char/Endtrail_0100_06.skinnedmesh"
}

"char/Fireborn.skinnedmesh"
{
    mesh_1 "char/Fireborn_01.skinnedmesh"
    mesh_2 "char/Fireborn_02.skinnedmesh"
    mesh_3 "char/Fireborn_03.skinnedmesh"
}

"char/Raptoid.skinnedmesh"
{
    mesh_1 "char/Raptoid_01.skinnedmesh"
    mesh_2 "char/Raptoid_02.skinnedmesh"
    mesh_3 "char/Raptoid_03.skinnedmesh"
    mesh_4 "char/Raptoid_04.skinnedmesh"
    mesh_5 "char/Raptoid_05.skinnedmesh"
}

"char/Death_Guard.skinnedmesh"
{
    mesh_1 "char/Death_Guard_01.skinnedmesh"
    mesh_2 "char/Death_Guard_02.skinnedmesh"
    mesh_3 "char/Death_Guard_03.skinnedmesh"
    mesh_4 "char/Death_Guard_04.skinnedmesh"
    mesh_5 "char/Death_Guard_05.skinnedmesh"
}

"char/Lord_Of_The_Flesh.skinnedmesh"
{
    mesh_1 "char/Lord_Of_The_Flesh_01.skinnedmesh"
    mesh_2 "char/Lord_Of_The_Flesh_02.skinnedmesh"
    mesh_3 "char/Lord_Of_The_Flesh_03.skinnedmesh"
    mesh_4 "char/Lord_Of_The_Flesh_04.skinnedmesh"
    mesh_5 "char/Lord_Of_The_Flesh_05.skinnedmesh"
}

"char/Sentinel.skinnedmesh"
{
    mesh_1 "char/Sentinel_01.skinnedmesh"
    mesh_2 "char/Sentinel_02.skinnedmesh"
    mesh_3 "char/Sentinel_03.skinnedmesh"
    mesh_4 "char/Sentinel_04.skinnedmesh"
    mesh_5 "char/Sentinel_05.skinnedmesh"
}

"char/Bio-Bot.skinnedmesh"
{
    mesh_1 "char/Bio-Bot_01.skinnedmesh"
    mesh_2 "char/Bio-Bot_02.skinnedmesh"
    mesh_3 "char/Bio-Bot_03.skinnedmesh"
}

"char/Elite_Guard.skinnedmesh"
{
    mesh_1 "char/Elite_Guard_01.skinnedmesh"
    mesh_2 "char/Elite_Guard_02.skinnedmesh"
    mesh_3 "char/Elite_Guard_03.skinnedmesh"
    mesh_4 "char/Elite_Guard_04.skinnedmesh"
    mesh_5 "char/Elite_Guard_05.skinnedmesh"
}

"char/Trooper.skinnedmesh"
{
    mesh_1 "char/Trooper_01.skinnedmesh"
    mesh_2 "char/Trooper_02.skinnedmesh"
    mesh_3 "char/Trooper_03.skinnedmesh"
    mesh_4 "char/Trooper_04.skinnedmesh"
    mesh_5 "char/Trooper_05.skinnedmesh"
}

"char/Juggernaut.skinnedmesh"
{
    mesh_1 "char/Juggernaut_01.skinnedmesh"
    mesh_2 "char/Juggernaut_02.skinnedmesh"
    mesh_3 "char/Juggernaut_03.skinnedmesh"
    mesh_4 "char/Juggernaut_04.skinnedmesh"
    mesh_5 "char/Juggernaut_05.skinnedmesh"
}

"char/War_Club.skinnedmesh"
{
    mesh_1 "char/War_Club_01.skinnedmesh"
    mesh_2 "char/War_Club_02.skinnedmesh"
    mesh_3 "char/War_Club_03.skinnedmesh"
    mesh_4 "char/War_Club_04.skinnedmesh"
    mesh_5 "char/War_Club_05.skinnedmesh"
}

"char/Raptor.skinnedmesh"
{
    mesh_1 "char/Raptor_01.skinnedmesh"
    mesh_2 "char/Raptor_02.skinnedmesh"
    mesh_3 "char/Raptor_03.skinnedmesh"
}

"char/Action_Device_Switches_0196.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0196_01.skinnedmesh"
    mesh_2 "char/Action_Device_Switches_0196_02.skinnedmesh"
}

"char/Action_Device_Switches_0200.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0200_01.skinnedmesh"
}

"char/Action_Device_Switches_0210.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0210_01.skinnedmesh"
}

"char/Action_Device_Switches_0233.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0233_01.skinnedmesh"
}

"char/Action_Device_Switches_0278.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0278_01.skinnedmesh"
}

"char/Action_Device_Switches_0279.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0279_01.skinnedmesh"
}

"char/Action_Device_Switches_0280.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0280_01.skinnedmesh"
}

"char/Action_Device_Switches_0281.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0281_01.skinnedmesh"
}

"char/Action_Device_Switches_0304.skinnedmesh"
{
    mesh_1 "char/Action_Device_Switches_0304_01.skinnedmesh"
}

"char/Destructible_Object-Totem.skinnedmesh"
{
    mesh_1 "char/Destructible_Object-Totem_01.skinnedmesh"
    mesh_2 "char/Destructible_Object-Totem_02.skinnedmesh"
}

"char/Weapon_The_Blade.skinnedmesh"
{
    mesh_1 "char/Weapon_The_Blade_01.skinnedmesh"
    mesh_2 "char/Weapon_The_Blade_02.skinnedmesh"
}

