#include "defs/common.txt"

Raptoid kActor_AI_Raptoid
{
    className                 "kexActor"
    placeable                 TRUE
    health                    20
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Raptoid.skinnedmesh"
        anim                  "anims/Raptoid.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        startHealth           20
        startAnimID           11000
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqHealth           1
        flags                 17072140
        attackCombatRadius    163.839996
        attackLeapRadius      307.199982
        attackDartRadius      245.759995
        attackProjectileRadius 320.511993
        attackWeaponRadius    304.127991
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    1
        extremeDeathModelIndex 1
        explodeDeathModelIndex 3
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 4
        rightArmBlownDeathModelIndex 5
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7315
        explodeDeathAnimID    7328
        headBlownDeathAnimID  7338
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         33
        moveAnimFlags         8456
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       8456
        leapAnimFlags         8
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        8
        normalDeathAnimFlags  8456
        movingDeathAnimFlags  8
        violentDeathAnimFlags 8
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
}

Endtrail kActor_AI_Endtrail
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Endtrail_0100.skinnedmesh"
        anim                  "anims/Endtrail_0100.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        startHealth           40
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqHealth           2
        flags                 17072176
        attackCombatRadius    163.839996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 1024.000000
        attackWeaponRadius    1228.799927
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 3
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 4
        rightArmBlownDeathModelIndex 5
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7305
        explodeDeathAnimID    7326
        headBlownDeathAnimID  7336
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1058
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1058
        movingDeathAnimFlags  1058
        violentDeathAnimFlags 1058
        explosiveDeathAnimFlags 1057
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
}


Raptor kActor_AI_Raptor
{
    className                 "kexActor"
    placeable                 TRUE
    health                    20
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Raptor.skinnedmesh"
        anim                  "anims/Raptor.anim"
        numRandomAltTextures  2
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        startHealth           20
        startAnimID           4100
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqHealth           1
        flags                 0
        attackCombatRadius    153.599991
        attackLeapRadius      307.199982
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex 2
        headBlownDeathModelIndex 1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Leaper kActor_AI_Leaper
{
    className                 "kexActor"
    placeable                 TRUE
    health                    20
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Leaper_0082.skinnedmesh"
        anim                  "anims/Leaper_0082.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            61.439999
        height                61.439999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7956
        startHealth           20
        startAnimID           0
        startSoundID          0
        painSoundID           640
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           1
        flags                 15
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    1
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7200
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7100
        idleAnimFlags         33
        moveAnimFlags         35
        patrolAnimFlags       32
        evadeAnimFlags        0
        combatAnimFlags       1025
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

SwampWasp kActor_AI_SwampWasp
{
    className                 "kexActor"
    health                    1
    initialScale              "0.50000 0.50000 0.50000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Swamp_Wasp.skinnedmesh"
        anim                  "anims/Swamp_Wasp.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                3.071999
        wallRadius            30.719999
        height                61.439999
        deadHeight            10.240000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           595988
        startHealth           1
        startAnimID           2110
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 6146
        attackCombatRadius    204.799988
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        6
        airBehavior           6
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1025
        evadeAnimFlags        0
        combatAnimFlags       32
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

SpiderHatchling kActor_AI_SpiderHatchling
{
    className                 "kexActor"
    placeable                 TRUE
    health                    1
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Spider_Hatchling.skinnedmesh"
        anim                  "anims/Spider_Hatchling.anim"
        numRandomAltTextures  3
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            23.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        autoDamageAmount      1
        commonFlags           71700
        startHealth           1
        startAnimID           0
        startSoundID          0
        painSoundID           847
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 1027
        attackCombatRadius    81.919998
        attackLeapRadius      288.768005
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Deadman kActor_AI_Deadman
{
    className                 "kexActor"
    placeable                 TRUE
    health                    5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Deadman.skinnedmesh"
        anim                  "anims/Deadman.anim"
        bRandomizeMeshes      TRUE
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            40.959999
        height                102.399994
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           531604
        startHealth           5
        startAnimID           11000
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqHealth           20
        flags                 0
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1433.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7200
        explodeDeathAnimID    7200
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7200
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1059
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Deadman_Half kActor_AI_DeadmanHalf
{
    className                 "kexActor"
    health                    5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/n64/Deadman_Half.skinnedmesh"
        anim                  "anims/n64/Deadman_Half.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            30.719999
        height                40.959999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           525460
        startHealth           5
        startAnimID           11000
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqHealth           20
        flags                 0
        attackCombatRadius    102.399994
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 0
        explodeDeathModelIndex 0
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7200
        explodeDeathAnimID    7200
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7305
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Purlin_Gunner kActor_AI_Gunner
{
    className                 "kexActor"
    placeable                 TRUE
    health                    25
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Gunner.skinnedmesh"
        anim                  "anims/Gunner.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                71.679993
        wallRadius            71.680000
        height                112.639999
        deadHeight            81.919998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           537492
        startHealth           25
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqHealth           3
        flags                 6146
        attackCombatRadius    153.599991
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    1433.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 0
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1056
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Purlin_Juggernaut kActor_AI_Juggernaut
{
    className                 "kexActor"
    placeable                 TRUE
    health                    30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Juggernaut.skinnedmesh"
        anim                  "anims/Juggernaut.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE        
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           12692
        startHealth           30
        startAnimID           -1
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 6146
        attackCombatRadius    194.559998
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex 3
        rightArmBlownDeathModelIndex 4
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7100
        rightArmBlownDeathAnimID 7300
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Blind_Guardian kActor_AI_Guardian
{
    className                 "kexActor"
    placeable                 TRUE
    health                    30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Gardian.skinnedmesh"
        anim                  "anims/Gardian.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.96
        wallRadius            61.439999
        height                107.519997
        deadHeight            30.719999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           270228
        startHealth           30
        startAnimID           0
        startSoundID          0
        painSoundID           881
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           3
        flags                 2
        attackCombatRadius    174.08
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1536.000000
        attackWeaponRadius    1843.199951
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 3
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 4
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7200
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
}

Blind_Sentinel kActor_AI_Sentinel
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Blind_Sentinel.skinnedmesh"
        anim                  "anims/Blind_Sentinel.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.96
        wallRadius            61.439999
        height                107.519997
        deadHeight            30.719999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           270228
        startHealth           40
        startAnimID           0
        startSoundID          0
        painSoundID           861
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           2
        flags                 2
        attackCombatRadius    174.08
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1536.000000
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7500
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       3
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
}

Grub kActor_AI_Grub
{
    className                 "kexActor"
    placeable                 TRUE
    health                    5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Grub.skinnedmesh"
        anim                  "anims/Grub.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                25.600000
        wallRadius            92.159996
        height                32.768002
        deadHeight            0.000000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           589828
        startHealth           5
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       128
        tranqHealth           20
        flags                 6204
        attackCombatRadius    81.919998
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

FleshWorm kActor_AI_FleshWorm
{
    className                 "kexActor"
    placeable                 TRUE
    health                    5
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/n64/Flesh_Worm.skinnedmesh"
        anim                  "anims/n64/Flesh_Worm.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.479998
        wallRadius            71.680000
        height                20.480000
        deadHeight            10.240000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           71700
        startHealth           5
        startAnimID           4100
        startSoundID          0
        painSoundID           801
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqHealth           20
        flags                 0
        attackCombatRadius    122.879997
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7300
        headBlownDeathAnimID  7300
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

CaveWorm kActor_AI_CaveWorm
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Cave_Worm.skinnedmesh"
        anim                  "anims/Cave_Worm.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                102.399994
        wallRadius            143.360001
        height                96.255997
        deadHeight            30.719999
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6228
        startHealth           40
        startAnimID           11030
        startSoundID          0
        painSoundID           782
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       128
        tranqHealth           20
        flags                 0
        attackCombatRadius    307.199982
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        2
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 7300
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1056
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Mite kActor_AI_Mite
{
    className                 "kexActor"
    placeable                 TRUE
    health                    20
    initialScale              "0.332031 0.332031 0.332031"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Mite.skinnedmesh"
        anim                  "anims/Mite.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            40.959999
        height                61.439999
        deadHeight            51.199997
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6164
        startHealth           20
        startAnimID           2010
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           8192.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 2
        attackCombatRadius    92.159996
        attackLeapRadius      184.319992
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Drone kActor_AI_Drone
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.75 0.75 0.75"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Drone.skinnedmesh"
        anim                  "anims/Drone.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7572
        startHealth           40
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 0
        attackCombatRadius    92.159996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    2048.000000
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex 2
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1059
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

MotherGrub kActor_AI_MotherGrub
{
    className                 "kexActor"
    placeable                 TRUE
    health                    10
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Mother_Grub.skinnedmesh"
        anim                  "anims/Mother_Grub.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            46.623999
        height                36.863998
        deadHeight            36.863998
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        autoDamageAmount      1
        commonFlags           4
        startHealth           10
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       255
        tranqHealth           20
        flags                 0
        attackCombatRadius    123.903999
        attackLeapRadius      245.759995
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1087
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

Actor kActor_AI_PrimagenDrone
{
    className                 "kexActor"
    health                    8
    initialScale              "2.000000 2.000000 2.000000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Primagen_Drone.skinnedmesh"
        anim                  "anims/Primagen_Drone.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            102.399994
        height                61.439999
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          FALSE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           65556
        startHealth           8
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           5120.000000
        aggressionLevel       128
        tranqHealth           20
        flags                 7743
        attackCombatRadius    2048.000000
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 409.599976
        attackWeaponRadius    409.599976
        groundBehavior        0
        airBehavior           7
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1025
        evadeAnimFlags        0
        combatAnimFlags       33
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}


//left out enemies
Fireborn kActor_AI_Fireborn
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Fireborn.skinnedmesh"
        anim                  "anims/Fireborn.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40372
        startHealth           40
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqHealth           2
        flags                 17072176
        attackCombatRadius    163.839996
        attackLeapRadius      245.759995
        attackDartRadius      245.759995
        attackProjectileRadius 1024.000000
        attackWeaponRadius    1228.799927
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex 1
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7315
        explodeDeathAnimID    7310
        headBlownDeathAnimID  7310
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         33
        moveAnimFlags         8452
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   4
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  8452
        movingDeathAnimFlags  4
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
    End_Component
}

CaveSpider kActor_AI_CaveSpider
{
    className                 "kexActor"
    placeable                 TRUE
    health                    50
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Spider_Adult.skinnedmesh"
        anim                  "anims/Spider_Adult.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                61.4
        wallRadius            92.2
        height                112.6
        deadHeight            61.43
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6420
        startAnimID           11200
		deathItemDropFlags1	  0
		deathItemDropFlags1	  0	
		leashRadius			  2560.0
		aggressionLevel		  0
		tranqHealth			  20
		startSoundID		  0
		painSoundID			  841
		flags				  0
		attackCombatRadius	  204.799988
		attackLeapRadius	  163.83
		attackDartRadius      163.83
		attackProjectileRadius 921.59
		attackWeaponRadius     1842.19
		groundBehavior         1
		airBehavior			   0
		underwaterBehavior     0
		extremeDeathModelIndex -1
		explodeDeathModelIndex -1
		headBlownDeathModelIndex -1
		leftArmBlownDeathModelIndex -1
		rightArmBlownDeathModelIndex -1
		bodyHoleDeathModelIndex -1
		extremeDeathAnimID    0
	    explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
		startHealth			  50
		pathTID 			  -1
		
    End_Component
}

Nala kActor_AI_Nala
{
    className                 "kexActor"
    placeable                 TRUE
    health                    50
    initialScale              "1.2 1.2 1.2"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Nala_normal.skinnedmesh"
        anim                  "anims/Nala_normal.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                20.2
        wallRadius            71.199997
        height                135.68
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7444
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 0
        attackCombatRadius    81.839996
        attackLeapRadius      163.8
        attackDartRadius      163.8
        attackProjectileRadius 1024.000000
        attackWeaponRadius    409.599927
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex 1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex 1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7300
        headBlownDeathAnimID  7300
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   7300
        idleAnimFlags         1057
        moveAnimFlags         1059
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       0
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
		startHealth           30
		pathTID 			  -1
    End_Component
}

PrimagenGuard kActor_AI_PrimagenGuard 
{
    className                 "kexActor"
    placeable                 TRUE
    health                    70
    initialScale              "0.6 0.6 0.6"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Elite_Guard.skinnedmesh"
        anim                  "anims/Elite_Guard.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          -2.500000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40324
        startAnimID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqHealth           20
        startSoundID          0
        painSoundID           0
        flags                 0
        attackCombatRadius    225.279
        attackLeapRadius      358.759995
        attackDartRadius      163.759995
        attackProjectileRadius 409.000000
        attackWeaponRadius    2048.799927
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7325
        leftArmBlownDeathAnimID 7100
        rightArmBlownDeathAnimID 7100
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         1
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 0
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
        startHealth           70
		pathTID				  5000
    End_Component
}

Biobot kActor_AI_BioBot
{
    className                 "kexActor"
    placeable                 TRUE
    health                    30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Bio-bot.skinnedmesh"
        anim                  "anims/Bio-bot.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          -17.500000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           530692
        startAnimID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           1024.000000
        aggressionLevel       0
        tranqHealth           20
        startSoundID          0
        painSoundID           0
        flags                 0
        attackCombatRadius    307.279
        attackLeapRadius      614.759995
        attackDartRadius      163.759995
        attackProjectileRadius 409.000000
        attackWeaponRadius    2560.799927
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex -1
        headBlownDeathModelIndex 3
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex 2
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  7300
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1072
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
        startHealth           30
		pathTID				  -1
    End_Component
}

PrimagenTrooper kActor_AI_PrimagenTrooper 
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.6 0.6 0.6"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Trooper.skinnedmesh"
        anim                  "anims/Trooper.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           34196
        startAnimID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           20
        startSoundID          0
        painSoundID           0
        flags                 0
        attackCombatRadius    225.279
        attackLeapRadius      256.759995
        attackDartRadius      163.759995
        attackProjectileRadius 409.000000
        attackWeaponRadius    3072.799927
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 4
        headBlownDeathModelIndex 5
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7325
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1058
        evadeAnimFlags        1
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
        startHealth           40
		pathTID				  -1
    End_Component
}

LordoftheFlesh kActor_AI_LordoftheFlesh 
{
    className                 "kexActor"
    placeable                 TRUE
    health                    70
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Lord_Of_The_Flesh.skinnedmesh"
        anim                  "anims/Lord_Of_The_Flesh.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40340
        startAnimID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           5
        startSoundID          0
        painSoundID           0
        flags                 0
        attackCombatRadius    81.91
        attackLeapRadius      163.839
        attackDartRadius      163.839
        attackProjectileRadius 409.59
        attackWeaponRadius    1843.199
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 2
        rightArmBlownDeathModelIndex 3
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7500
        headBlownDeathAnimID  7000
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       6
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
        startHealth           70
		pathTID				  5000
    End_Component
}

DeathGuard kActor_AI_DeathGuard
{
    className                 "kexActor"
    placeable                 TRUE
    health                    50
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Death_Guard.skinnedmesh"
        anim                  "anims/Death_Guard.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           40852
        startAnimID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           3
        startSoundID          0
        painSoundID           0
        flags                 0
        attackCombatRadius    81.91
        attackLeapRadius      163.839
        attackDartRadius      163.839
        attackProjectileRadius 1024.59
        attackWeaponRadius    1843.199
        groundBehavior        0
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex 4
        headBlownDeathModelIndex 5
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex 2
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7200
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1057
        evadeAnimFlags        3
        combatAnimFlags       7
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       1
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
        startHealth           50
		pathTID				  5000
    End_Component
}

FleshSentinel kActor_AI_FleshSentinel
{
    className                 "kexActor"
    placeable                 TRUE
    health                    30
    initialScale              "0.5 0.5 0.5"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Sentinel.skinnedmesh"
        anim                  "anims/Sentinel.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           8084
        startAnimID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2560.000000
        aggressionLevel       0
        tranqHealth           2
        startSoundID          0
        painSoundID           0
        flags                 2
        attackCombatRadius    81.91
        attackLeapRadius      163.839
        attackDartRadius      163.839
        attackProjectileRadius 1024.59
        attackWeaponRadius    409.199
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 3
        explodeDeathModelIndex 5
        headBlownDeathModelIndex 4
        leftArmBlownDeathModelIndex 1
        rightArmBlownDeathModelIndex 2
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    7201
        headBlownDeathAnimID  7335
        leftArmBlownDeathAnimID 7345
        rightArmBlownDeathAnimID 7345
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1058
        evadeAnimFlags        3
        combatAnimFlags       3
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       0
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  1
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 3
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 1
        rightArmWoundAnimFlags 1
        fleeAnimFlags         1
        startHealth           30
		pathTID				  -1
    End_Component
}

SisterofDespair kActor_AI_SisterofDespair
{
    className                 "kexActor"
    placeable                 TRUE
    health                    50
    initialScale              "1.0 1.0 1.0"
    Begin_Component "kexRenderMeshComponent"
    mesh         			  "char/Demon_Witch.skinnedmesh"
    anim        			  "anims/Demon_Witch.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                40.959999
        wallRadius            51.199997
        height                102.879997
        deadHeight            20.480000
        heightOffset          0.0
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           6164
        startAnimID           11000
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           4096.000000
        aggressionLevel       0
        tranqHealth           20
        startSoundID          0
        painSoundID           0
        flags                 0
        attackCombatRadius    143.36
        attackLeapRadius      163.839
        attackDartRadius      163.839
        attackProjectileRadius 409.59
        attackWeaponRadius    3072.199
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex -1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    0
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1056
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        33
        combatAnimFlags       33
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       235
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 0
        explosiveDeathAnimFlags 0
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
        startHealth           50
		pathTID				  -1
    End_Component
}

MantidSoldier kActor_AI_HiveSoldier
{
    className                 "kexActor"
    health                    75
    initialScale              "0.4 0.4 0.4"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Soldier.skinnedmesh"
        anim                  "anims/Soldier.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                10.240000
        wallRadius            5.551998
        height                20.480000
        deadHeight            17.408001
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           7572
        startHealth           75
        startAnimID           4100
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           3072.000000
        aggressionLevel       0
        tranqHealth           20
        flags                 0
        attackCombatRadius    184.319992
        attackLeapRadius      819.199951
        attackDartRadius      245.759995
        attackProjectileRadius 409.599976
        attackWeaponRadius    2048.000000
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex 1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7100
        explodeDeathAnimID    7100
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   0
        weaponAnimFlags       2
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        0
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}

LordoftheDead kActor_AI_LordoftheDead
{
    className                 "kexActor"
    placeable                 TRUE
    health                    40
    initialScale              "0.500000 0.500000 0.500000"
    Begin_Component "kexRenderMeshComponent"
        mesh                  "char/Lord_Of_The_Dead.skinnedmesh"
        anim                  "anims/Lord_Of_The_Dead.anim"
    End_Component
    Begin_Component "kexWorldComponent"
        radius                30.719999
        wallRadius            51.199997
        height                143.360001
        deadHeight            20.480000
        heightOffset          0.000000
        bTrackGround          TRUE
    End_Component
    Begin_Component "kexEnemyAIComponent"
        commonFlags           538772
        starthealth           40
        startAnimID           0
        startSoundID          0
        painSoundID           0
        deathItemDropFlags1   0
        deathItemDropFlags2   0
        leashRadius           2048.000000
        aggressionLevel       0
        tranqhealth 20
        flags                 0
        attackCombatRadius    71.680000
        attackLeapRadius      163.839996
        attackDartRadius      163.839996
        attackProjectileRadius 1024.00000
        attackWeaponRadius    1024.00000
        groundBehavior        1
        airBehavior           0
        underwaterBehavior    0
        extremeDeathModelIndex 1
        explodeDeathModelIndex -1
        headBlownDeathModelIndex -1
        leftArmBlownDeathModelIndex -1
        rightArmBlownDeathModelIndex -1
        bodyHoleDeathModelIndex -1
        extremeDeathAnimID    7300
        explodeDeathAnimID    0
        headBlownDeathAnimID  0
        leftArmBlownDeathAnimID 0
        rightArmBlownDeathAnimID 0
        bodyHoleDeathAnimID   0
        idleAnimFlags         1057
        moveAnimFlags         1057
        patrolAnimFlags       1056
        evadeAnimFlags        0
        combatAnimFlags       1
        leapAnimFlags         0
        dartAnimFlags         0
        projectileAnimFlags   1
        weaponAnimFlags       235
        comboAnimFlags        0
        normalDeathAnimFlags  1057
        movingDeathAnimFlags  0
        violentDeathAnimFlags 1
        explosiveDeathAnimFlags 1
        alertAnimFlags        1
        takeCoverAnimFlags    0
        leftArmWoundAnimFlags 0
        rightArmWoundAnimFlags 0
        fleeAnimFlags         0
    End_Component
}



