BFGProj -1
{
	classname                       "kexActor"
	radius                          0
	height                          0
	scriptClass                     "BFG_Projectile"
	clipFlag.allowRestrictedAreas   1 // doesn't work
}
BFGBeam -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_BFG_beam.bin"
	initialScale "1 1 1"
}

RailSpiral_1000 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_spiral_1000.bin"
	initialScale "1 1 1"
	scriptClass "RailSpiral"
}
RailSpiral_100 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_spiral_100.bin"
	initialScale "1 1 1"
	scriptClass "RailSpiral"
}
RailSpiral_33 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_spiral_33.bin"
	initialScale "1 1 1"
	scriptClass "RailSpiral"
}
RailSpiral_16 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_spiral_16.bin"
	initialScale "1 1 1"
	scriptClass "RailSpiral"
}

RailBeam_1000 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_beam_1000.bin"
	initialScale "1 1 1"
	scriptClass "RailBeam"
}
RailBeam_100 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_beam_100.bin"
	initialScale "1 1 1"
	scriptClass "RailBeam"
}
RailBeam_33 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_beam_33.bin"
	initialScale "1 1 1"
	scriptClass "RailBeam"
}
RailBeam_16 -1
{
	classname "kexActor"
	radius 0
	height 0
	clipFlag.noClipActors 1
	initialModel "models/m_rail_beam_16.bin"
	initialScale "1 1 1"
	scriptClass "RailBeam"
}

Gib_Head -1
{
	classname "kexActor"
	radius 71.68
	height 15.36
	stepHeight 30.72
	initialModel "models/m_gib_skull.bin"
	scriptClass "Q2Giblet"
}
Gib_Chunk -1
{
	classname "kexActor"
	radius 71.68
	height 15.36
	stepHeight 30.72
	initialModel "models/m_gib_meat.bin"
	scriptClass "Q2Giblet"
}
Gib_Bone -1
{
	classname "kexActor"
	radius 71.68
	height 15.36
	stepHeight 30.72
	initialModel "models/m_gib_bone.bin"
	scriptClass "Q2Giblet"
}
Gib_Bone2 -1
{
	classname "kexActor"
	radius 71.68
	height 15.36
	stepHeight 30.72
	initialModel "models/m_gib_bone2.bin"
	scriptClass "Q2Giblet"
}
