
// Q2 icons:
//	offset          12
//	yoffset         9
//	icon_width      26
//	icon_height     26

Ammo_Shell
{
	max             30
	maxBackpack     60
	icon            "gfx/hud/h_a_shells2.tga"
	offset          -4.0
	icon_width      42.0
	icon_height     44.0
}

Ammo_Bullet
{
	max             150
	maxBackpack     300
	icon            "gfx/hud/h_a_clip.tga"
	offset          10.0
	icon_width      28.0
	icon_height     42.0
}

Ammo_Grenade
{
	max             20
	maxBackpack     30
	icon            "gfx/hud/h_a_grenades.tga"
	offset          -4.0
	icon_width      42.0
	icon_height     40.0
}

Ammo_Rocket
{
	max             20
	maxBackpack     30
	icon            "gfx/hud/h_a_missiles.tga"
	offset          2.0
	icon_width      36.0
	icon_height     46.0
}

Ammo_Cell
{
	max             100
	maxBackpack     200
	icon            "gfx/hud/h_a_cell.tga"
	offset          0.0
	yoffset         1.5
	icon_width      38.0
	icon_height     40.0
}

Ammo_Slug
{
	max             20
	maxBackpack     40
	icon            "gfx/hud/h_a_mags.tga"
	offset          2 // 10.0
	icon_width      37 // 28.0
	icon_height     44.0
}

//==============================================================================

Ammo_Arrow
{
	max             30
	maxBackpack     30
	icon            "gfx/hud/h_a_arrow1.tga"
	offset          0.0
	icon_width      38.0
	icon_height     44.0
}

Ammo_TekArrow
{
	max             15
	maxBackpack     15
	icon            "gfx/hud/h_a_arrow2.tga"
	offset          2.0
	icon_width      36.0
	icon_height     44.0
}

Ammo_ExpShell
{
	max             10
	maxBackpack     20
	icon            "gfx/hud/h_a_shells2.tga"
	offset          -4.0
	icon_width      42.0
	icon_height     44.0
}

Ammo_Mags
{
	max             500
	maxBackpack     500
	icon            "gfx/hud/h_a_mags.tga"
	offset          10.0
	icon_width      28.0
	icon_height     44.0
}

Ammo_Fuse
{
	max             2
	maxBackpack     3
	icon            "gfx/hud/h_a_power.tga"
	offset          10.0
	yoffset         2.5
	icon_width      28.0
	icon_height     40.0
}

Ammo_Chrono
{
	max             3
	maxBackpack     3
	icon            "gfx/hud/h_a_cell.tga"
	offset          0.0
	yoffset         2.0
	icon_width      38.0
	icon_height     40.0
}
